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Remap all resources into a flat namespace, to allow tests to pass when multiple resources use the same binding number. Fixed: tint:959 Change-Id: I58ed07c789e1ea90fc370ceba73b9d8292902549 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61261 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
17 lines
534 B
Plaintext
17 lines
534 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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void main_1(texture2d<float, access::sample> tint_symbol_1, sampler tint_symbol_2) {
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float4 var_1 = 0.0f;
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float4 const x_22 = tint_symbol_1.sample(tint_symbol_2, float2(0.0f, 0.0f));
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float4 const x_26 = tint_symbol_1.sample(tint_symbol_2, float2(0.0f, 0.0f));
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var_1 = (x_22 + x_26);
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return;
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}
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fragment void tint_symbol(texture2d<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]]) {
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main_1(tint_symbol_3, tint_symbol_4);
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return;
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}
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