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This patch renames the following parameters to match the latest WebGPU IDL: - BindGroupDescriptor.numBindings -> bindingCount - BindGroupLayoutDescriptor.numBindings -> bindingCount - BindGroupDescriptor.numBindings -> bindingCount - queue.submit(numCommands, ..) -> commandCount - RenderPipelineDescriptor.numColorStates -> colorStateCount - TextureDescriptor: arraySize -> arrayLayerCount levelCount -> mipLevelCount - TextureViewDescriptor: levelCount -> mipLevelCount layerCount -> arrayLayerCount BUG=dawn:80 Change-Id: I615842dd5754d1ae1ddff31e25403bb3161f0201 Reviewed-on: https://dawn-review.googlesource.com/c/4881 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn glTF Viewer
This is a barebones glTF model viewer using the Dawn API. It is intended as a proof of concept for the API and is not a robust model viewer. It can load basic mesh/texture data from a few glTF sample models, such as:
- 2CylinderEngine
- BoxWithoutIndices
- Cesium Man
- Duck
- Monster
- VC (Virtual City)
Usage
build/examples/glTFViewer/glTFViewer path/to/Duck.gltf
build/examples/glTFViewer/glTFViewer path/to/Duck.gltf --backend metal
Screenshots
Duck:
VC (Virtual City):