mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-15 01:26:06 +00:00
Allocates shader-visible descriptor heaps at a much smaller size then pool-allocates them upon reaching the max size. This strategy avoids always wasting memory for lighter users while still maximizing performance for heavy users. BUG=dawn:155 Change-Id: I0519235c901d0283b98ee824eeb0cda6de70b210 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25620 Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>