24 lines
451 B
WebGPU Shading Language
24 lines
451 B
WebGPU Shading Language
@group(1) @binding(1) var arg_1 : texture_2d_array<u32>;
|
|
|
|
@group(1) @binding(2) var arg_2 : sampler;
|
|
|
|
fn textureGather_2cc066() {
|
|
var res : vec4<u32> = textureGather(1, arg_1, arg_2, vec2<f32>(), 1);
|
|
}
|
|
|
|
@vertex
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
textureGather_2cc066();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
textureGather_2cc066();
|
|
}
|
|
|
|
@compute @workgroup_size(1)
|
|
fn compute_main() {
|
|
textureGather_2cc066();
|
|
}
|