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In the Vulkan backend, we only need to set VK_LAYER_PATH and VK_ICD_FILENAMES while we're gathering the device information. After this, we should unset the environment variables or they will persist and affect loading Vulkan again (from Dawn or another client) in the future. Bug: dawn:406 Change-Id: I30c38b0980e181126fcd7fa911bbf9e8aa35f3b8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22021 Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
144 lines
4.4 KiB
C++
144 lines
4.4 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "common/SystemUtils.h"
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#include "common/Assert.h"
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#if defined(DAWN_PLATFORM_WINDOWS)
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# include <Windows.h>
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# include <vector>
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#elif defined(DAWN_PLATFORM_LINUX)
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# include <limits.h>
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# include <unistd.h>
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# include <cstdlib>
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#elif defined(DAWN_PLATFORM_MACOS) || defined(DAWN_PLATFORM_IOS)
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# include <mach-o/dyld.h>
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# include <vector>
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#endif
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#include <array>
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#if defined(DAWN_PLATFORM_WINDOWS)
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const char* GetPathSeparator() {
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return "\\";
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}
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std::string GetEnvironmentVar(const char* variableName) {
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// First pass a size of 0 to get the size of variable value.
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char* tempBuf = nullptr;
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DWORD result = GetEnvironmentVariableA(variableName, tempBuf, 0);
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if (result == 0) {
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return "";
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}
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// Then get variable value with its actual size.
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std::vector<char> buffer(result + 1);
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if (GetEnvironmentVariableA(variableName, buffer.data(), static_cast<DWORD>(buffer.size())) ==
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0) {
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return "";
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}
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return std::string(buffer.data());
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}
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bool SetEnvironmentVar(const char* variableName, const char* value) {
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return SetEnvironmentVariableA(variableName, value) == TRUE;
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}
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#elif defined(DAWN_PLATFORM_POSIX)
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const char* GetPathSeparator() {
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return "/";
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}
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std::string GetEnvironmentVar(const char* variableName) {
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char* value = getenv(variableName);
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return value == nullptr ? "" : std::string(value);
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}
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bool SetEnvironmentVar(const char* variableName, const char* value) {
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return setenv(variableName, value, 1) == 0;
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}
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#else
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# error "Implement Get/SetEnvironmentVar for your platform."
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#endif
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#if defined(DAWN_PLATFORM_WINDOWS)
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std::string GetExecutablePath() {
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std::array<char, MAX_PATH> executableFileBuf;
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DWORD executablePathLen = GetModuleFileNameA(nullptr, executableFileBuf.data(),
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static_cast<DWORD>(executableFileBuf.size()));
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return executablePathLen > 0 ? std::string(executableFileBuf.data()) : "";
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}
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#elif defined(DAWN_PLATFORM_LINUX)
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std::string GetExecutablePath() {
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std::array<char, PATH_MAX> path;
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ssize_t result = readlink("/proc/self/exe", path.data(), PATH_MAX - 1);
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if (result < 0 || static_cast<size_t>(result) >= PATH_MAX - 1) {
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return "";
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}
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path[result] = '\0';
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return path.data();
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}
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#elif defined(DAWN_PLATFORM_MACOS) || defined(DAWN_PLATFORM_IOS)
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std::string GetExecutablePath() {
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uint32_t size = 0;
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_NSGetExecutablePath(nullptr, &size);
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std::vector<char> buffer(size + 1);
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if (_NSGetExecutablePath(buffer.data(), &size) != 0) {
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return "";
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}
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buffer[size] = '\0';
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return buffer.data();
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}
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#elif defined(DAWN_PLATFORM_FUCHSIA)
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std::string GetExecutablePath() {
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// TODO: Implement on Fuchsia
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return "";
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}
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#else
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# error "Implement GetExecutablePath for your platform."
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#endif
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std::string GetExecutableDirectory() {
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std::string exePath = GetExecutablePath();
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size_t lastPathSepLoc = exePath.find_last_of(GetPathSeparator());
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return lastPathSepLoc != std::string::npos ? exePath.substr(0, lastPathSepLoc + 1) : "";
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}
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// ScopedEnvironmentVar
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ScopedEnvironmentVar::ScopedEnvironmentVar(const char* variableName, const char* value)
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: mName(variableName),
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mOriginalValue(GetEnvironmentVar(variableName)),
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mIsSet(SetEnvironmentVar(variableName, value)) {
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}
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ScopedEnvironmentVar::~ScopedEnvironmentVar() {
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if (mIsSet) {
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bool success = SetEnvironmentVar(mName.c_str(), mOriginalValue.c_str());
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// If we set the environment variable in the constructor, we should never fail restoring it.
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ASSERT(success);
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}
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}
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bool ScopedEnvironmentVar::Set(const char* variableName, const char* value) {
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ASSERT(!mIsSet);
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mName = variableName;
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mOriginalValue = GetEnvironmentVar(variableName);
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mIsSet = SetEnvironmentVar(variableName, value);
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return mIsSet;
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}
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