25 lines
464 B
GLSL
25 lines
464 B
GLSL
#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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shared int v[4];
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int tint_workgroupUniformLoad_v_X(uint p[1]) {
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barrier();
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int result = v[p[0]];
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barrier();
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return result;
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}
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int foo_v_X(uint p[1]) {
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uint tint_symbol[1] = uint[1](p[0u]);
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return tint_workgroupUniformLoad_v_X(tint_symbol);
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}
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int bar() {
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uint tint_symbol_1[1] = uint[1](0u);
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return foo_v_X(tint_symbol_1);
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}
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