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Bug: tint:1396 Change-Id: I870c3dd7772b1fdf9bf7adfdb34798a9eb170163 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78020 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
657 lines
19 KiB
C++
657 lines
19 KiB
C++
// Copyright 2022 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/transform/combine_samplers.h"
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#include <memory>
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#include <utility>
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#include "src/transform/test_helper.h"
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namespace tint {
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namespace transform {
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namespace {
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using CombineSamplersTest = TransformTest;
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TEST_F(CombineSamplersTest, EmptyModule) {
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auto* src = "";
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auto* expect = "";
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DataMap data;
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data.Add<CombineSamplers::BindingInfo>(CombineSamplers::BindingMap());
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auto got = Run<CombineSamplers>(src, data);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(CombineSamplersTest, SimplePair) {
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auto* src = R"(
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@group(0) @binding(0) var t : texture_2d<f32>;
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@group(0) @binding(1) var s : sampler;
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fn main() -> vec4<f32> {
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return textureSample(t, s, vec2<f32>(1.0, 2.0));
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}
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)";
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auto* expect = R"(
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var t_s : texture_2d<f32>;
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler;
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fn main() -> vec4<f32> {
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return textureSample(t_s, placeholder_sampler, vec2<f32>(1.0, 2.0));
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}
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)";
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DataMap data;
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data.Add<CombineSamplers::BindingInfo>(CombineSamplers::BindingMap());
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auto got = Run<CombineSamplers>(src, data);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(CombineSamplersTest, SimplePairInAFunction) {
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auto* src = R"(
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@group(0) @binding(0) var t : texture_2d<f32>;
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@group(0) @binding(1) var s : sampler;
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fn sample(t : texture_2d<f32>, s : sampler, coords : vec2<f32>) -> vec4<f32> {
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return textureSample(t, s, coords);
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}
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fn main() -> vec4<f32> {
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return sample(t, s, vec2<f32>(1.0, 2.0));
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}
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)";
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auto* expect = R"(
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler;
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fn sample(t_s : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> {
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return textureSample(t_s, placeholder_sampler, coords);
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}
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var t_s_1 : texture_2d<f32>;
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fn main() -> vec4<f32> {
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return sample(t_s_1, vec2<f32>(1.0, 2.0));
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}
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)";
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DataMap data;
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data.Add<CombineSamplers::BindingInfo>(CombineSamplers::BindingMap());
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auto got = Run<CombineSamplers>(src, data);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(CombineSamplersTest, SimplePairRename) {
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auto* src = R"(
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@group(0) @binding(1) var t : texture_2d<f32>;
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@group(2) @binding(3) var s : sampler;
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fn main() -> vec4<f32> {
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return textureSample(t, s, vec2<f32>(1.0, 2.0));
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}
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)";
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auto* expect = R"(
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var fuzzy : texture_2d<f32>;
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler;
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fn main() -> vec4<f32> {
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return textureSample(fuzzy, placeholder_sampler, vec2<f32>(1.0, 2.0));
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}
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)";
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DataMap data;
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CombineSamplers::BindingMap map;
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sem::SamplerTexturePair pair;
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pair.texture_binding_point.group = 0;
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pair.texture_binding_point.binding = 1;
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pair.sampler_binding_point.group = 2;
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pair.sampler_binding_point.binding = 3;
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map[pair] = "fuzzy";
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data.Add<CombineSamplers::BindingInfo>(map);
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auto got = Run<CombineSamplers>(src, data);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(CombineSamplersTest, SimplePairRenameMiss) {
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auto* src = R"(
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@group(0) @binding(1) var t : texture_2d<f32>;
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@group(2) @binding(3) var s : sampler;
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fn main() -> vec4<f32> {
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return textureSample(t, s, vec2<f32>(1.0, 2.0));
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}
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)";
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auto* expect = R"(
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var t_s : texture_2d<f32>;
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler;
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fn main() -> vec4<f32> {
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return textureSample(t_s, placeholder_sampler, vec2<f32>(1.0, 2.0));
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}
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)";
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DataMap data;
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CombineSamplers::BindingMap map;
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sem::SamplerTexturePair pair;
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pair.texture_binding_point.group = 3;
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pair.texture_binding_point.binding = 2;
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pair.sampler_binding_point.group = 1;
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pair.sampler_binding_point.binding = 0;
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map[pair] = "fuzzy";
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data.Add<CombineSamplers::BindingInfo>(map);
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auto got = Run<CombineSamplers>(src, data);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(CombineSamplersTest, AliasedTypes) {
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auto* src = R"(
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type Tex2d = texture_2d<f32>;
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@group(0) @binding(0) var t : Tex2d;
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@group(0) @binding(1) var s : sampler;
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fn sample(t : Tex2d, s : sampler, coords : vec2<f32>) -> vec4<f32> {
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return textureSample(t, s, coords);
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}
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fn main() -> vec4<f32> {
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return sample(t, s, vec2<f32>(1.0, 2.0));
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}
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)";
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auto* expect = R"(
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type Tex2d = texture_2d<f32>;
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler;
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fn sample(t_s : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> {
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return textureSample(t_s, placeholder_sampler, coords);
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}
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var t_s_1 : texture_2d<f32>;
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fn main() -> vec4<f32> {
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return sample(t_s_1, vec2<f32>(1.0, 2.0));
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}
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)";
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DataMap data;
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data.Add<CombineSamplers::BindingInfo>(CombineSamplers::BindingMap());
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auto got = Run<CombineSamplers>(src, data);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(CombineSamplersTest, SimplePairInTwoFunctions) {
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auto* src = R"(
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@group(0) @binding(0) var t : texture_2d<f32>;
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@group(0) @binding(1) var s : sampler;
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fn g(t : texture_2d<f32>, s : sampler, coords : vec2<f32>) -> vec4<f32> {
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return textureSample(t, s, coords);
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}
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fn f(t : texture_2d<f32>, s : sampler, coords : vec2<f32>) -> vec4<f32> {
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return g(t, s, coords);
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}
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fn main() -> vec4<f32> {
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return f(t, s, vec2<f32>(1.0, 2.0));
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}
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)";
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auto* expect = R"(
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler;
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fn g(t_s : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> {
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return textureSample(t_s, placeholder_sampler, coords);
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}
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fn f(t_s_1 : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> {
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return g(t_s_1, coords);
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}
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var t_s_2 : texture_2d<f32>;
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fn main() -> vec4<f32> {
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return f(t_s_2, vec2<f32>(1.0, 2.0));
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}
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)";
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DataMap data;
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data.Add<CombineSamplers::BindingInfo>(CombineSamplers::BindingMap());
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auto got = Run<CombineSamplers>(src, data);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(CombineSamplersTest, TwoFunctionsGenerateSamePair) {
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auto* src = R"(
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@group(1) @binding(0) var tex : texture_2d<f32>;
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@group(1) @binding(1) var samp : sampler;
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fn f() -> vec4<f32> {
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return textureSample(tex, samp, vec2<f32>(1.0, 2.0));
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}
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fn g() -> vec4<f32> {
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return textureSample(tex, samp, vec2<f32>(3.0, 4.0));
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}
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fn main() -> vec4<f32> {
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return f() + g();
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}
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)";
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auto* expect = R"(
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex_samp : texture_2d<f32>;
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler;
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fn f() -> vec4<f32> {
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return textureSample(tex_samp, placeholder_sampler, vec2<f32>(1.0, 2.0));
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}
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fn g() -> vec4<f32> {
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return textureSample(tex_samp, placeholder_sampler, vec2<f32>(3.0, 4.0));
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}
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fn main() -> vec4<f32> {
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return (f() + g());
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}
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)";
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DataMap data;
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data.Add<CombineSamplers::BindingInfo>(CombineSamplers::BindingMap());
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auto got = Run<CombineSamplers>(src, data);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(CombineSamplersTest, ThreeTexturesThreeSamplers) {
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auto* src = R"(
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@group(0) @binding(0) var tex1 : texture_2d<f32>;
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@group(0) @binding(1) var tex2 : texture_2d<f32>;
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@group(0) @binding(2) var tex3 : texture_2d<f32>;
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@group(1) @binding(0) var samp1 : sampler;
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@group(1) @binding(1) var samp2: sampler;
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@group(1) @binding(2) var samp3: sampler;
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fn sample(t : texture_2d<f32>, s : sampler) -> vec4<f32> {
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return textureSample(t, s, vec2<f32>(1.0, 2.0));
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}
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fn main() -> vec4<f32> {
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return sample(tex1, samp1)
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+ sample(tex1, samp2)
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+ sample(tex1, samp3)
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+ sample(tex2, samp1)
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+ sample(tex2, samp2)
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+ sample(tex2, samp3)
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+ sample(tex3, samp1)
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+ sample(tex3, samp2)
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+ sample(tex3, samp3);
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}
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)";
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auto* expect = R"(
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler;
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fn sample(t_s : texture_2d<f32>) -> vec4<f32> {
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return textureSample(t_s, placeholder_sampler, vec2<f32>(1.0, 2.0));
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}
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex1_samp1 : texture_2d<f32>;
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex1_samp2 : texture_2d<f32>;
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex1_samp3 : texture_2d<f32>;
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex2_samp1 : texture_2d<f32>;
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex2_samp2 : texture_2d<f32>;
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex2_samp3 : texture_2d<f32>;
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex3_samp1 : texture_2d<f32>;
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex3_samp2 : texture_2d<f32>;
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex3_samp3 : texture_2d<f32>;
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fn main() -> vec4<f32> {
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return ((((((((sample(tex1_samp1) + sample(tex1_samp2)) + sample(tex1_samp3)) + sample(tex2_samp1)) + sample(tex2_samp2)) + sample(tex2_samp3)) + sample(tex3_samp1)) + sample(tex3_samp2)) + sample(tex3_samp3));
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}
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)";
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DataMap data;
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data.Add<CombineSamplers::BindingInfo>(CombineSamplers::BindingMap());
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auto got = Run<CombineSamplers>(src, data);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(CombineSamplersTest, TwoFunctionsTwoTexturesDiamond) {
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auto* src = R"(
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@group(0) @binding(0) var tex1 : texture_2d<f32>;
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@group(0) @binding(1) var tex2 : texture_2d<f32>;
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@group(0) @binding(2) var samp : sampler;
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fn sample(t : texture_2d<f32>, s : sampler, coords : vec2<f32>) -> vec4<f32> {
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return textureSample(t, s, coords);
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}
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fn f(t1 : texture_2d<f32>, t2 : texture_2d<f32>, s : sampler, coords : vec2<f32>) -> vec4<f32> {
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return sample(t1, s, coords) + sample(t2, s, coords);
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}
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fn main() -> vec4<f32> {
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return f(tex1, tex2, samp, vec2<f32>(1.0, 2.0));
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}
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)";
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auto* expect = R"(
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler;
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fn sample(t_s : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> {
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return textureSample(t_s, placeholder_sampler, coords);
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}
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fn f(t1_s : texture_2d<f32>, t2_s : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> {
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return (sample(t1_s, coords) + sample(t2_s, coords));
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}
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex1_samp : texture_2d<f32>;
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex2_samp : texture_2d<f32>;
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fn main() -> vec4<f32> {
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return f(tex1_samp, tex2_samp, vec2<f32>(1.0, 2.0));
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}
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)";
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DataMap data;
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data.Add<CombineSamplers::BindingInfo>(CombineSamplers::BindingMap());
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auto got = Run<CombineSamplers>(src, data);
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EXPECT_EQ(expect, str(got));
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}
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TEST_F(CombineSamplersTest, TwoFunctionsTwoSamplersDiamond) {
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auto* src = R"(
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@group(0) @binding(0) var tex : texture_2d<f32>;
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@group(0) @binding(1) var samp1 : sampler;
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@group(0) @binding(2) var samp2 : sampler;
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fn sample(t : texture_2d<f32>, s : sampler, coords : vec2<f32>) -> vec4<f32> {
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return textureSample(t, s, coords);
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}
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fn f(t : texture_2d<f32>, s1 : sampler, s2 : sampler, coords : vec2<f32>) -> vec4<f32> {
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return sample(t, s1, coords) + sample(t, s2, coords);
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}
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fn main() -> vec4<f32> {
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return f(tex, samp1, samp2, vec2<f32>(1.0, 2.0));
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}
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)";
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auto* expect = R"(
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler;
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fn sample(t_s : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> {
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return textureSample(t_s, placeholder_sampler, coords);
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}
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fn f(t_s1 : texture_2d<f32>, t_s2 : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> {
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return (sample(t_s1, coords) + sample(t_s2, coords));
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}
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex_samp1 : texture_2d<f32>;
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@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex_samp2 : texture_2d<f32>;
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|
|
fn main() -> vec4<f32> {
|
|
return f(tex_samp1, tex_samp2, vec2<f32>(1.0, 2.0));
|
|
}
|
|
)";
|
|
|
|
DataMap data;
|
|
data.Add<CombineSamplers::BindingInfo>(CombineSamplers::BindingMap());
|
|
auto got = Run<CombineSamplers>(src, data);
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
TEST_F(CombineSamplersTest, GlobalTextureLocalSampler) {
|
|
auto* src = R"(
|
|
@group(0) @binding(0) var tex : texture_2d<f32>;
|
|
|
|
@group(0) @binding(1) var samp1 : sampler;
|
|
|
|
@group(0) @binding(2) var samp2 : sampler;
|
|
|
|
fn f(s1 : sampler, s2 : sampler, coords : vec2<f32>) -> vec4<f32> {
|
|
return textureSample(tex, s1, coords) + textureSample(tex, s2, coords);
|
|
}
|
|
|
|
fn main() -> vec4<f32> {
|
|
return f(samp1, samp2, vec2<f32>(1.0, 2.0));
|
|
}
|
|
)";
|
|
auto* expect = R"(
|
|
@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler;
|
|
|
|
fn f(tex_s1 : texture_2d<f32>, tex_s2 : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> {
|
|
return (textureSample(tex_s1, placeholder_sampler, coords) + textureSample(tex_s2, placeholder_sampler, coords));
|
|
}
|
|
|
|
@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex_samp1 : texture_2d<f32>;
|
|
|
|
@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex_samp2 : texture_2d<f32>;
|
|
|
|
fn main() -> vec4<f32> {
|
|
return f(tex_samp1, tex_samp2, vec2<f32>(1.0, 2.0));
|
|
}
|
|
)";
|
|
|
|
DataMap data;
|
|
data.Add<CombineSamplers::BindingInfo>(CombineSamplers::BindingMap());
|
|
auto got = Run<CombineSamplers>(src, data);
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
TEST_F(CombineSamplersTest, LocalTextureGlobalSampler) {
|
|
auto* src = R"(
|
|
@group(0) @binding(0) var tex1 : texture_2d<f32>;
|
|
|
|
@group(0) @binding(1) var tex2 : texture_2d<f32>;
|
|
|
|
@group(0) @binding(2) var samp : sampler;
|
|
|
|
fn f(t1 : texture_2d<f32>, t2 : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> {
|
|
return textureSample(t1, samp, coords) + textureSample(t2, samp, coords);
|
|
}
|
|
|
|
fn main() -> vec4<f32> {
|
|
return f(tex1, tex2, vec2<f32>(1.0, 2.0));
|
|
}
|
|
)";
|
|
auto* expect = R"(
|
|
@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler;
|
|
|
|
fn f(t1_samp : texture_2d<f32>, t2_samp : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> {
|
|
return (textureSample(t1_samp, placeholder_sampler, coords) + textureSample(t2_samp, placeholder_sampler, coords));
|
|
}
|
|
|
|
@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex1_samp : texture_2d<f32>;
|
|
|
|
@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex2_samp : texture_2d<f32>;
|
|
|
|
fn main() -> vec4<f32> {
|
|
return f(tex1_samp, tex2_samp, vec2<f32>(1.0, 2.0));
|
|
}
|
|
)";
|
|
|
|
DataMap data;
|
|
data.Add<CombineSamplers::BindingInfo>(CombineSamplers::BindingMap());
|
|
auto got = Run<CombineSamplers>(src, data);
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
TEST_F(CombineSamplersTest, TextureLoadNoSampler) {
|
|
auto* src = R"(
|
|
@group(0) @binding(0) var tex : texture_2d<f32>;
|
|
|
|
fn f(t : texture_2d<f32>, coords : vec2<i32>) -> vec4<f32> {
|
|
return textureLoad(t, coords, 0);
|
|
}
|
|
|
|
fn main() -> vec4<f32> {
|
|
return f(tex, vec2<i32>(1, 2));
|
|
}
|
|
)";
|
|
auto* expect = R"(
|
|
fn f(t_1 : texture_2d<f32>, coords : vec2<i32>) -> vec4<f32> {
|
|
return textureLoad(t_1, coords, 0);
|
|
}
|
|
|
|
@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex_1 : texture_2d<f32>;
|
|
|
|
fn main() -> vec4<f32> {
|
|
return f(tex_1, vec2<i32>(1, 2));
|
|
}
|
|
)";
|
|
|
|
DataMap data;
|
|
data.Add<CombineSamplers::BindingInfo>(CombineSamplers::BindingMap());
|
|
auto got = Run<CombineSamplers>(src, data);
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
TEST_F(CombineSamplersTest, TextureSampleCompare) {
|
|
auto* src = R"(
|
|
@group(0) @binding(0) var tex : texture_depth_2d;
|
|
|
|
@group(0) @binding(1) var samp : sampler_comparison;
|
|
|
|
fn main() -> vec4<f32> {
|
|
return vec4<f32>(textureSampleCompare(tex, samp, vec2<f32>(1.0, 2.0), 0.5));
|
|
}
|
|
)";
|
|
auto* expect = R"(
|
|
@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex_samp : texture_depth_2d;
|
|
|
|
@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_comparison_sampler : sampler_comparison;
|
|
|
|
fn main() -> vec4<f32> {
|
|
return vec4<f32>(textureSampleCompare(tex_samp, placeholder_comparison_sampler, vec2<f32>(1.0, 2.0), 0.5));
|
|
}
|
|
)";
|
|
|
|
DataMap data;
|
|
data.Add<CombineSamplers::BindingInfo>(CombineSamplers::BindingMap());
|
|
auto got = Run<CombineSamplers>(src, data);
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
TEST_F(CombineSamplersTest, TextureSampleCompareInAFunction) {
|
|
auto* src = R"(
|
|
@group(0) @binding(0) var tex : texture_depth_2d;
|
|
|
|
@group(0) @binding(1) var samp : sampler_comparison;
|
|
|
|
fn f(t : texture_depth_2d, s : sampler_comparison, coords : vec2<f32>) -> f32 {
|
|
return textureSampleCompare(t, s, coords, 5.0f);
|
|
}
|
|
|
|
fn main() -> vec4<f32> {
|
|
return vec4<f32>(f(tex, samp, vec2<f32>(1.0, 2.0)));
|
|
}
|
|
)";
|
|
auto* expect = R"(
|
|
@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_comparison_sampler : sampler_comparison;
|
|
|
|
fn f(t_s : texture_depth_2d, coords : vec2<f32>) -> f32 {
|
|
return textureSampleCompare(t_s, placeholder_comparison_sampler, coords, 5.0);
|
|
}
|
|
|
|
@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex_samp : texture_depth_2d;
|
|
|
|
fn main() -> vec4<f32> {
|
|
return vec4<f32>(f(tex_samp, vec2<f32>(1.0, 2.0)));
|
|
}
|
|
)";
|
|
|
|
DataMap data;
|
|
data.Add<CombineSamplers::BindingInfo>(CombineSamplers::BindingMap());
|
|
auto got = Run<CombineSamplers>(src, data);
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
TEST_F(CombineSamplersTest, BindingPointCollision) {
|
|
auto* src = R"(
|
|
@group(1) @binding(0) var tex : texture_2d<f32>;
|
|
|
|
@group(1) @binding(1) var samp : sampler;
|
|
|
|
@group(0) @binding(0) var<uniform> gcoords : vec2<f32>;
|
|
|
|
fn main() -> vec4<f32> {
|
|
return textureSample(tex, samp, gcoords);
|
|
}
|
|
)";
|
|
auto* expect = R"(
|
|
@internal(disable_validation__binding_point_collision) @group(0) @binding(0) var<uniform> gcoords : vec2<f32>;
|
|
|
|
@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex_samp : texture_2d<f32>;
|
|
|
|
@group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler;
|
|
|
|
fn main() -> vec4<f32> {
|
|
return textureSample(tex_samp, placeholder_sampler, gcoords);
|
|
}
|
|
)";
|
|
|
|
DataMap data;
|
|
data.Add<CombineSamplers::BindingInfo>(CombineSamplers::BindingMap());
|
|
auto got = Run<CombineSamplers>(src, data);
|
|
|
|
EXPECT_EQ(expect, str(got));
|
|
}
|
|
|
|
} // namespace
|
|
} // namespace transform
|
|
} // namespace tint
|