dawn-cmake/test/intrinsics/gen/abs/4ad288.wgsl.expected.wgsl

20 lines
284 B
WebGPU Shading Language

fn abs_4ad288() {
var res : i32 = abs(1);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
abs_4ad288();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
abs_4ad288();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
abs_4ad288();
}