#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0_arg_1;
void textureSample_7e9ffd() {
float res = texture(arg_0_arg_1, vec3(0.0f, 0.0f, float(1))).x;
}
void fragment_main() {
textureSample_7e9ffd();
return;
void main() {
fragment_main();