30 lines
398 B
GLSL
30 lines
398 B
GLSL
#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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void main() {
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unused_entry_point();
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}
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int f() {
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int i = 0;
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int j = 0;
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while (true) {
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i = (i + 1);
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if ((i > 4)) {
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return 1;
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}
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while (true) {
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j = (j + 1);
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if ((j > 4)) {
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return 2;
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}
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}
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}
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}
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