63 lines
1.2 KiB
WebGPU Shading Language
63 lines
1.2 KiB
WebGPU Shading Language
type RTArr = @stride(4) array<i32>;
|
|
|
|
struct doesNotMatter {
|
|
global_seed : i32;
|
|
data : RTArr;
|
|
};
|
|
|
|
struct buf1 {
|
|
injectionSwitch : vec2<f32>;
|
|
};
|
|
|
|
var<private> gl_LocalInvocationID : vec3<u32>;
|
|
|
|
@group(0) @binding(0) var<storage, read_write> x_7 : doesNotMatter;
|
|
|
|
@group(0) @binding(1) var<uniform> x_10 : buf1;
|
|
|
|
fn main_1() {
|
|
var lid : i32;
|
|
var val : i32;
|
|
var i : i32;
|
|
let x_40 : u32 = gl_LocalInvocationID.x;
|
|
lid = bitcast<i32>(x_40);
|
|
let x_43 : i32 = x_7.global_seed;
|
|
val = x_43;
|
|
i = 0;
|
|
loop {
|
|
let x_48 : i32 = i;
|
|
if ((x_48 < 2)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_51 : i32 = lid;
|
|
if ((x_51 > 0)) {
|
|
let x_55 : i32 = lid;
|
|
let x_58 : i32 = x_7.data[(x_55 - 1)];
|
|
let x_59 : i32 = val;
|
|
val = (x_59 + x_58);
|
|
let x_62 : f32 = x_10.injectionSwitch.x;
|
|
if ((x_62 > 100.0)) {
|
|
break;
|
|
}
|
|
}
|
|
workgroupBarrier();
|
|
|
|
continuing {
|
|
let x_66 : i32 = i;
|
|
i = (x_66 + 1);
|
|
}
|
|
}
|
|
let x_68 : i32 = lid;
|
|
if ((x_68 == 0)) {
|
|
x_7.data[0] = 42;
|
|
}
|
|
return;
|
|
}
|
|
|
|
@stage(compute) @workgroup_size(16, 1, 1)
|
|
fn main(@builtin(local_invocation_id) gl_LocalInvocationID_param : vec3<u32>) {
|
|
gl_LocalInvocationID = gl_LocalInvocationID_param;
|
|
main_1();
|
|
}
|