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Changes dawn.json entry for ExternalTexture to take a secondary plane and adds wgpu::PredefinedColorSpace. Includes validation tests. Bug: dawn:1082 Change-Id: I76475e4a1bce6f25c728ac0251ff582ef6369cd1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/76282 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>
614 lines
22 KiB
C++
614 lines
22 KiB
C++
// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <string>
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#include "tests/unittests/validation/ValidationTest.h"
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#include "utils/ComboRenderBundleEncoderDescriptor.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/WGPUHelpers.h"
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class LabelTest : public ValidationTest {};
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TEST_F(LabelTest, BindGroup) {
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DAWN_SKIP_TEST_IF(UsesWire());
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std::string label = "test";
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wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {});
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wgpu::BindGroupDescriptor descriptor;
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descriptor.layout = layout;
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descriptor.entryCount = 0;
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descriptor.entries = nullptr;
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// The label should be empty if one was not set.
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{
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wgpu::BindGroup bindGroup = device.CreateBindGroup(&descriptor);
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(bindGroup.Get());
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ASSERT_TRUE(readbackLabel.empty());
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}
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// Test setting a label through API
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{
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wgpu::BindGroup bindGroup = device.CreateBindGroup(&descriptor);
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bindGroup.SetLabel(label.c_str());
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(bindGroup.Get());
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ASSERT_EQ(label, readbackLabel);
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}
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// Test setting a label through the descriptor.
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{
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descriptor.label = label.c_str();
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wgpu::BindGroup bindGroup = device.CreateBindGroup(&descriptor);
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(bindGroup.Get());
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ASSERT_EQ(label, readbackLabel);
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}
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}
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TEST_F(LabelTest, BindGroupLayout) {
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DAWN_SKIP_TEST_IF(UsesWire());
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std::string label = "test";
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wgpu::BindGroupLayoutDescriptor descriptor = {};
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descriptor.entryCount = 0;
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descriptor.entries = nullptr;
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// The label should be empty if one was not set.
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{
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wgpu::BindGroupLayout bindGroupLayout = device.CreateBindGroupLayout(&descriptor);
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(bindGroupLayout.Get());
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ASSERT_TRUE(readbackLabel.empty());
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}
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// Test setting a label through API
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{
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wgpu::BindGroupLayout bindGroupLayout = device.CreateBindGroupLayout(&descriptor);
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bindGroupLayout.SetLabel(label.c_str());
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(bindGroupLayout.Get());
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ASSERT_EQ(label, readbackLabel);
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}
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// Test setting a label through the descriptor.
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{
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descriptor.label = label.c_str();
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wgpu::BindGroupLayout bindGroupLayout = device.CreateBindGroupLayout(&descriptor);
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(bindGroupLayout.Get());
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ASSERT_EQ(label, readbackLabel);
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}
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}
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TEST_F(LabelTest, Buffer) {
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DAWN_SKIP_TEST_IF(UsesWire());
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std::string label = "test";
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wgpu::BufferDescriptor descriptor;
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descriptor.size = 4;
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descriptor.usage = wgpu::BufferUsage::Uniform;
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// The label should be empty if one was not set.
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{
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wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(buffer.Get());
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ASSERT_TRUE(readbackLabel.empty());
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}
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// Test setting a label through API
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{
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wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
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buffer.SetLabel(label.c_str());
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(buffer.Get());
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ASSERT_EQ(label, readbackLabel);
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}
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// Test setting a label through the descriptor.
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{
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descriptor.label = label.c_str();
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wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(buffer.Get());
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ASSERT_EQ(label, readbackLabel);
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}
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}
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TEST_F(LabelTest, CommandBuffer) {
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DAWN_SKIP_TEST_IF(UsesWire());
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std::string label = "test";
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wgpu::CommandBufferDescriptor descriptor;
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// The label should be empty if one was not set.
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::CommandBuffer commandBuffer = encoder.Finish(&descriptor);
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(commandBuffer.Get());
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ASSERT_TRUE(readbackLabel.empty());
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}
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// Test setting a label through API
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::CommandBuffer commandBuffer = encoder.Finish(&descriptor);
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commandBuffer.SetLabel(label.c_str());
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(commandBuffer.Get());
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ASSERT_EQ(label, readbackLabel);
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}
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// Test setting a label through the descriptor.
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{
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descriptor.label = label.c_str();
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::CommandBuffer commandBuffer = encoder.Finish(&descriptor);
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(commandBuffer.Get());
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ASSERT_EQ(label, readbackLabel);
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}
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}
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TEST_F(LabelTest, CommandEncoder) {
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DAWN_SKIP_TEST_IF(UsesWire());
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std::string label = "test";
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wgpu::CommandEncoderDescriptor descriptor;
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// The label should be empty if one was not set.
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder(&descriptor);
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(encoder.Get());
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ASSERT_TRUE(readbackLabel.empty());
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}
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// Test setting a label through API
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder(&descriptor);
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encoder.SetLabel(label.c_str());
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(encoder.Get());
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ASSERT_EQ(label, readbackLabel);
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}
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// Test setting a label through the descriptor.
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{
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descriptor.label = label.c_str();
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder(&descriptor);
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(encoder.Get());
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ASSERT_EQ(label, readbackLabel);
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}
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}
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TEST_F(LabelTest, ComputePassEncoder) {
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DAWN_SKIP_TEST_IF(UsesWire());
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std::string label = "test";
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wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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wgpu::ComputePassDescriptor descriptor;
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// The label should be empty if one was not set.
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{
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wgpu::ComputePassEncoder encoder = commandEncoder.BeginComputePass(&descriptor);
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(encoder.Get());
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ASSERT_TRUE(readbackLabel.empty());
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encoder.EndPass();
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}
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// Test setting a label through API
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{
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wgpu::ComputePassEncoder encoder = commandEncoder.BeginComputePass(&descriptor);
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encoder.SetLabel(label.c_str());
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(encoder.Get());
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ASSERT_EQ(label, readbackLabel);
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encoder.EndPass();
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}
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// Test setting a label through the descriptor.
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{
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descriptor.label = label.c_str();
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wgpu::ComputePassEncoder encoder = commandEncoder.BeginComputePass(&descriptor);
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(encoder.Get());
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ASSERT_EQ(label, readbackLabel);
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encoder.EndPass();
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}
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}
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TEST_F(LabelTest, ExternalTexture) {
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DAWN_SKIP_TEST_IF(UsesWire());
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std::string label = "test";
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wgpu::TextureDescriptor textureDescriptor;
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textureDescriptor.size.width = 1;
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textureDescriptor.size.height = 1;
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textureDescriptor.size.depthOrArrayLayers = 1;
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textureDescriptor.mipLevelCount = 1;
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textureDescriptor.sampleCount = 1;
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textureDescriptor.dimension = wgpu::TextureDimension::e2D;
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textureDescriptor.format = wgpu::TextureFormat::RGBA8Unorm;
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textureDescriptor.usage =
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wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment;
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wgpu::Texture texture = device.CreateTexture(&textureDescriptor);
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wgpu::ExternalTextureDescriptor descriptor;
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descriptor.plane0 = texture.CreateView();
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// The label should be empty if one was not set.
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{
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wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&descriptor);
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(externalTexture.Get());
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ASSERT_TRUE(readbackLabel.empty());
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}
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// Test setting a label through API
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{
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wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&descriptor);
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externalTexture.SetLabel(label.c_str());
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(externalTexture.Get());
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ASSERT_EQ(label, readbackLabel);
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}
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// Test setting a label through the descriptor.
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{
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descriptor.label = label.c_str();
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wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&descriptor);
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(externalTexture.Get());
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ASSERT_EQ(label, readbackLabel);
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}
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}
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TEST_F(LabelTest, PipelineLayout) {
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DAWN_SKIP_TEST_IF(UsesWire());
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std::string label = "test";
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wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {});
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wgpu::PipelineLayoutDescriptor descriptor;
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descriptor.bindGroupLayoutCount = 1;
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descriptor.bindGroupLayouts = &layout;
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// The label should be empty if one was not set.
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{
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wgpu::PipelineLayout pipelineLayout = device.CreatePipelineLayout(&descriptor);
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(pipelineLayout.Get());
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ASSERT_TRUE(readbackLabel.empty());
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}
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// Test setting a label through API
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{
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wgpu::PipelineLayout pipelineLayout = device.CreatePipelineLayout(&descriptor);
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pipelineLayout.SetLabel(label.c_str());
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(pipelineLayout.Get());
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ASSERT_EQ(label, readbackLabel);
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}
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// Test setting a label through the descriptor.
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{
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descriptor.label = label.c_str();
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wgpu::PipelineLayout pipelineLayout = device.CreatePipelineLayout(&descriptor);
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(pipelineLayout.Get());
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ASSERT_EQ(label, readbackLabel);
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}
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}
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TEST_F(LabelTest, QuerySet) {
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DAWN_SKIP_TEST_IF(UsesWire());
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std::string label = "test";
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wgpu::QuerySetDescriptor descriptor;
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descriptor.type = wgpu::QueryType::Occlusion;
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descriptor.count = 1;
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// The label should be empty if one was not set.
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{
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wgpu::QuerySet querySet = device.CreateQuerySet(&descriptor);
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(querySet.Get());
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ASSERT_TRUE(readbackLabel.empty());
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}
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// Test setting a label through API
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{
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wgpu::QuerySet querySet = device.CreateQuerySet(&descriptor);
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querySet.SetLabel(label.c_str());
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(querySet.Get());
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ASSERT_EQ(label, readbackLabel);
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}
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// Test setting a label through the descriptor.
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{
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descriptor.label = label.c_str();
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wgpu::QuerySet querySet = device.CreateQuerySet(&descriptor);
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(querySet.Get());
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ASSERT_EQ(label, readbackLabel);
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}
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}
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TEST_F(LabelTest, RenderBundleEncoder) {
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DAWN_SKIP_TEST_IF(UsesWire());
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std::string label = "test";
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utils::ComboRenderBundleEncoderDescriptor descriptor = {};
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descriptor.colorFormatsCount = 1;
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descriptor.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm;
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// The label should be empty if one was not set.
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{
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&descriptor);
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(encoder.Get());
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ASSERT_TRUE(readbackLabel.empty());
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}
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// Test setting a label through API
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{
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&descriptor);
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encoder.SetLabel(label.c_str());
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(encoder.Get());
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ASSERT_EQ(label, readbackLabel);
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}
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// Test setting a label through the descriptor.
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{
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descriptor.label = label.c_str();
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&descriptor);
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(encoder.Get());
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ASSERT_EQ(label, readbackLabel);
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}
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}
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TEST_F(LabelTest, RenderPassEncoder) {
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DAWN_SKIP_TEST_IF(UsesWire());
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std::string label = "test";
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wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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wgpu::TextureDescriptor textureDescriptor;
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textureDescriptor.size = {1, 1, 1};
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textureDescriptor.format = wgpu::TextureFormat::RGBA8Unorm;
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textureDescriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::RenderAttachment;
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wgpu::Texture texture = device.CreateTexture(&textureDescriptor);
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utils::ComboRenderPassDescriptor descriptor({texture.CreateView()});
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// The label should be empty if one was not set.
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{
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wgpu::RenderPassEncoder encoder = commandEncoder.BeginRenderPass(&descriptor);
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(encoder.Get());
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ASSERT_TRUE(readbackLabel.empty());
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encoder.EndPass();
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}
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// Test setting a label through API
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{
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wgpu::RenderPassEncoder encoder = commandEncoder.BeginRenderPass(&descriptor);
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encoder.SetLabel(label.c_str());
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(encoder.Get());
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ASSERT_EQ(label, readbackLabel);
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encoder.EndPass();
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}
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// Test setting a label through the descriptor.
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{
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descriptor.label = label.c_str();
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wgpu::RenderPassEncoder encoder = commandEncoder.BeginRenderPass(&descriptor);
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(encoder.Get());
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ASSERT_EQ(label, readbackLabel);
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encoder.EndPass();
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}
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}
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TEST_F(LabelTest, Sampler) {
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DAWN_SKIP_TEST_IF(UsesWire());
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std::string label = "test";
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wgpu::SamplerDescriptor descriptor;
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// The label should be empty if one was not set.
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{
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wgpu::Sampler sampler = device.CreateSampler(&descriptor);
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(sampler.Get());
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ASSERT_TRUE(readbackLabel.empty());
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}
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// Test setting a label through API
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{
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wgpu::Sampler sampler = device.CreateSampler(&descriptor);
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sampler.SetLabel(label.c_str());
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(sampler.Get());
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ASSERT_EQ(label, readbackLabel);
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}
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// Test setting a label through the descriptor.
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{
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descriptor.label = label.c_str();
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wgpu::Sampler sampler = device.CreateSampler(&descriptor);
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(sampler.Get());
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ASSERT_EQ(label, readbackLabel);
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}
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}
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TEST_F(LabelTest, Texture) {
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DAWN_SKIP_TEST_IF(UsesWire());
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std::string label = "test";
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wgpu::TextureDescriptor descriptor;
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descriptor.size.width = 1;
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descriptor.size.height = 1;
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descriptor.size.depthOrArrayLayers = 1;
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descriptor.mipLevelCount = 1;
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descriptor.sampleCount = 1;
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descriptor.dimension = wgpu::TextureDimension::e2D;
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descriptor.format = wgpu::TextureFormat::RGBA8Uint;
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descriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TextureBinding;
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// The label should be empty if one was not set.
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{
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(texture.Get());
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ASSERT_TRUE(readbackLabel.empty());
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}
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// Test setting a label through API
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{
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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texture.SetLabel(label.c_str());
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(texture.Get());
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ASSERT_EQ(label, readbackLabel);
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}
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// Test setting a label through the descriptor.
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{
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descriptor.label = label.c_str();
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(texture.Get());
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ASSERT_EQ(label, readbackLabel);
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}
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}
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TEST_F(LabelTest, TextureView) {
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DAWN_SKIP_TEST_IF(UsesWire());
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std::string label = "test";
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wgpu::TextureDescriptor descriptor;
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descriptor.size.width = 1;
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descriptor.size.height = 1;
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descriptor.size.depthOrArrayLayers = 1;
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descriptor.mipLevelCount = 1;
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descriptor.sampleCount = 1;
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descriptor.dimension = wgpu::TextureDimension::e2D;
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descriptor.format = wgpu::TextureFormat::RGBA8Uint;
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descriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TextureBinding;
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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// The label should be empty if one was not set.
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{
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wgpu::TextureView textureView = texture.CreateView();
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(textureView.Get());
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ASSERT_TRUE(readbackLabel.empty());
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}
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// Test setting a label through API
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{
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wgpu::TextureView textureView = texture.CreateView();
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textureView.SetLabel(label.c_str());
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std::string readbackLabel = dawn::native::GetObjectLabelForTesting(textureView.Get());
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ASSERT_EQ(label, readbackLabel);
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}
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// Test setting a label through the descriptor.
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{
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wgpu::TextureViewDescriptor viewDescriptor;
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viewDescriptor.label = label.c_str();
|
|
wgpu::TextureView textureView = texture.CreateView(&viewDescriptor);
|
|
std::string readbackLabel = dawn::native::GetObjectLabelForTesting(textureView.Get());
|
|
ASSERT_EQ(label, readbackLabel);
|
|
}
|
|
}
|
|
|
|
TEST_F(LabelTest, RenderPipeline) {
|
|
DAWN_SKIP_TEST_IF(UsesWire());
|
|
std::string label = "test";
|
|
|
|
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
|
|
@stage(vertex) fn main() -> @builtin(position) vec4<f32> {
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
})");
|
|
|
|
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
|
|
@stage(fragment) fn main() -> @location(0) vec4<f32> {
|
|
return vec4<f32>(0.0, 1.0, 0.0, 1.0);
|
|
})");
|
|
|
|
utils::ComboRenderPipelineDescriptor descriptor;
|
|
descriptor.vertex.module = vsModule;
|
|
descriptor.cFragment.module = fsModule;
|
|
|
|
// The label should be empty if one was not set.
|
|
{
|
|
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
|
|
std::string readbackLabel = dawn::native::GetObjectLabelForTesting(pipeline.Get());
|
|
ASSERT_TRUE(readbackLabel.empty());
|
|
}
|
|
|
|
// Test setting a label through API
|
|
{
|
|
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
|
|
pipeline.SetLabel(label.c_str());
|
|
std::string readbackLabel = dawn::native::GetObjectLabelForTesting(pipeline.Get());
|
|
ASSERT_EQ(label, readbackLabel);
|
|
}
|
|
|
|
// Test setting a label through the descriptor.
|
|
{
|
|
descriptor.label = label.c_str();
|
|
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
|
|
std::string readbackLabel = dawn::native::GetObjectLabelForTesting(pipeline.Get());
|
|
ASSERT_EQ(label, readbackLabel);
|
|
}
|
|
}
|
|
|
|
TEST_F(LabelTest, ComputePipeline) {
|
|
DAWN_SKIP_TEST_IF(UsesWire());
|
|
std::string label = "test";
|
|
|
|
wgpu::ShaderModule computeModule = utils::CreateShaderModule(device, R"(
|
|
@stage(compute) @workgroup_size(1) fn main() {
|
|
})");
|
|
wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, nullptr);
|
|
wgpu::ComputePipelineDescriptor descriptor;
|
|
descriptor.layout = pl;
|
|
descriptor.compute.module = computeModule;
|
|
descriptor.compute.entryPoint = "main";
|
|
|
|
// The label should be empty if one was not set.
|
|
{
|
|
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&descriptor);
|
|
std::string readbackLabel = dawn::native::GetObjectLabelForTesting(pipeline.Get());
|
|
ASSERT_TRUE(readbackLabel.empty());
|
|
}
|
|
|
|
// Test setting a label through API
|
|
{
|
|
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&descriptor);
|
|
pipeline.SetLabel(label.c_str());
|
|
std::string readbackLabel = dawn::native::GetObjectLabelForTesting(pipeline.Get());
|
|
ASSERT_EQ(label, readbackLabel);
|
|
}
|
|
|
|
// Test setting a label through the descriptor.
|
|
{
|
|
descriptor.label = label.c_str();
|
|
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&descriptor);
|
|
std::string readbackLabel = dawn::native::GetObjectLabelForTesting(pipeline.Get());
|
|
ASSERT_EQ(label, readbackLabel);
|
|
}
|
|
}
|
|
|
|
TEST_F(LabelTest, ShaderModule) {
|
|
DAWN_SKIP_TEST_IF(UsesWire());
|
|
std::string label = "test";
|
|
|
|
const char* source = R"(
|
|
@stage(compute) @workgroup_size(1) fn main() {
|
|
})";
|
|
|
|
wgpu::ShaderModuleWGSLDescriptor wgslDesc;
|
|
wgslDesc.source = source;
|
|
wgpu::ShaderModuleDescriptor descriptor;
|
|
descriptor.nextInChain = &wgslDesc;
|
|
|
|
// The label should be empty if one was not set.
|
|
{
|
|
wgpu::ShaderModule shaderModule = device.CreateShaderModule(&descriptor);
|
|
std::string readbackLabel = dawn::native::GetObjectLabelForTesting(shaderModule.Get());
|
|
ASSERT_TRUE(readbackLabel.empty());
|
|
}
|
|
|
|
// Test setting a label through API
|
|
{
|
|
wgpu::ShaderModule shaderModule = device.CreateShaderModule(&descriptor);
|
|
shaderModule.SetLabel(label.c_str());
|
|
std::string readbackLabel = dawn::native::GetObjectLabelForTesting(shaderModule.Get());
|
|
ASSERT_EQ(label, readbackLabel);
|
|
}
|
|
|
|
// Test setting a label through the descriptor.
|
|
{
|
|
descriptor.label = label.c_str();
|
|
wgpu::ShaderModule shaderModule = device.CreateShaderModule(&descriptor);
|
|
std::string readbackLabel = dawn::native::GetObjectLabelForTesting(shaderModule.Get());
|
|
ASSERT_EQ(label, readbackLabel);
|
|
}
|
|
}
|