dawn-cmake/test/tint/expressions/binary/mul/mat2x4-mat4x2/f32.wgsl

7 lines
267 B
WebGPU Shading Language

@stage(compute) @workgroup_size(1)
fn f() {
let a = mat2x4<f32>(vec4<f32>(1., 2., 3., 4.), vec4<f32>(5., 6., 7., 8.));
let b = mat4x2<f32>(vec2<f32>(-1., -2.), vec2<f32>(-3., -4.), vec2<f32>(-5., -6.), vec2<f32>(-7., -8.));
let r : mat4x4<f32> = a * b;
}