132 lines
5.8 KiB
Plaintext
132 lines
5.8 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct S {
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float3 v;
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};
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void f(thread S* const tint_symbol) {
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float3 v = (*(tint_symbol)).v;
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float x = (*(tint_symbol)).v[0];
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float y = (*(tint_symbol)).v[1];
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float z = (*(tint_symbol)).v[2];
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float2 xx = float3((*(tint_symbol)).v).xx;
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float2 xy = float3((*(tint_symbol)).v).xy;
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float2 xz = float3((*(tint_symbol)).v).xz;
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float2 yx = float3((*(tint_symbol)).v).yx;
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float2 yy = float3((*(tint_symbol)).v).yy;
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float2 yz = float3((*(tint_symbol)).v).yz;
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float2 zx = float3((*(tint_symbol)).v).zx;
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float2 zy = float3((*(tint_symbol)).v).zy;
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float2 zz = float3((*(tint_symbol)).v).zz;
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float3 xxx = float3((*(tint_symbol)).v).xxx;
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float3 xxy = float3((*(tint_symbol)).v).xxy;
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float3 xxz = float3((*(tint_symbol)).v).xxz;
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float3 xyx = float3((*(tint_symbol)).v).xyx;
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float3 xyy = float3((*(tint_symbol)).v).xyy;
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float3 xyz = float3((*(tint_symbol)).v).xyz;
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float3 xzx = float3((*(tint_symbol)).v).xzx;
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float3 xzy = float3((*(tint_symbol)).v).xzy;
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float3 xzz = float3((*(tint_symbol)).v).xzz;
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float3 yxx = float3((*(tint_symbol)).v).yxx;
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float3 yxy = float3((*(tint_symbol)).v).yxy;
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float3 yxz = float3((*(tint_symbol)).v).yxz;
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float3 yyx = float3((*(tint_symbol)).v).yyx;
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float3 yyy = float3((*(tint_symbol)).v).yyy;
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float3 yyz = float3((*(tint_symbol)).v).yyz;
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float3 yzx = float3((*(tint_symbol)).v).yzx;
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float3 yzy = float3((*(tint_symbol)).v).yzy;
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float3 yzz = float3((*(tint_symbol)).v).yzz;
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float3 zxx = float3((*(tint_symbol)).v).zxx;
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float3 zxy = float3((*(tint_symbol)).v).zxy;
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float3 zxz = float3((*(tint_symbol)).v).zxz;
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float3 zyx = float3((*(tint_symbol)).v).zyx;
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float3 zyy = float3((*(tint_symbol)).v).zyy;
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float3 zyz = float3((*(tint_symbol)).v).zyz;
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float3 zzx = float3((*(tint_symbol)).v).zzx;
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float3 zzy = float3((*(tint_symbol)).v).zzy;
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float3 zzz = float3((*(tint_symbol)).v).zzz;
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float4 xxxx = float3((*(tint_symbol)).v).xxxx;
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float4 xxxy = float3((*(tint_symbol)).v).xxxy;
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float4 xxxz = float3((*(tint_symbol)).v).xxxz;
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float4 xxyx = float3((*(tint_symbol)).v).xxyx;
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float4 xxyy = float3((*(tint_symbol)).v).xxyy;
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float4 xxyz = float3((*(tint_symbol)).v).xxyz;
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float4 xxzx = float3((*(tint_symbol)).v).xxzx;
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float4 xxzy = float3((*(tint_symbol)).v).xxzy;
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float4 xxzz = float3((*(tint_symbol)).v).xxzz;
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float4 xyxx = float3((*(tint_symbol)).v).xyxx;
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float4 xyxy = float3((*(tint_symbol)).v).xyxy;
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float4 xyxz = float3((*(tint_symbol)).v).xyxz;
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float4 xyyx = float3((*(tint_symbol)).v).xyyx;
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float4 xyyy = float3((*(tint_symbol)).v).xyyy;
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float4 xyyz = float3((*(tint_symbol)).v).xyyz;
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float4 xyzx = float3((*(tint_symbol)).v).xyzx;
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float4 xyzy = float3((*(tint_symbol)).v).xyzy;
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float4 xyzz = float3((*(tint_symbol)).v).xyzz;
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float4 xzxx = float3((*(tint_symbol)).v).xzxx;
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float4 xzxy = float3((*(tint_symbol)).v).xzxy;
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float4 xzxz = float3((*(tint_symbol)).v).xzxz;
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float4 xzyx = float3((*(tint_symbol)).v).xzyx;
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float4 xzyy = float3((*(tint_symbol)).v).xzyy;
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float4 xzyz = float3((*(tint_symbol)).v).xzyz;
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float4 xzzx = float3((*(tint_symbol)).v).xzzx;
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float4 xzzy = float3((*(tint_symbol)).v).xzzy;
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float4 xzzz = float3((*(tint_symbol)).v).xzzz;
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float4 yxxx = float3((*(tint_symbol)).v).yxxx;
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float4 yxxy = float3((*(tint_symbol)).v).yxxy;
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float4 yxxz = float3((*(tint_symbol)).v).yxxz;
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float4 yxyx = float3((*(tint_symbol)).v).yxyx;
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float4 yxyy = float3((*(tint_symbol)).v).yxyy;
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float4 yxyz = float3((*(tint_symbol)).v).yxyz;
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float4 yxzx = float3((*(tint_symbol)).v).yxzx;
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float4 yxzy = float3((*(tint_symbol)).v).yxzy;
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float4 yxzz = float3((*(tint_symbol)).v).yxzz;
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float4 yyxx = float3((*(tint_symbol)).v).yyxx;
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float4 yyxy = float3((*(tint_symbol)).v).yyxy;
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float4 yyxz = float3((*(tint_symbol)).v).yyxz;
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float4 yyyx = float3((*(tint_symbol)).v).yyyx;
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float4 yyyy = float3((*(tint_symbol)).v).yyyy;
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float4 yyyz = float3((*(tint_symbol)).v).yyyz;
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float4 yyzx = float3((*(tint_symbol)).v).yyzx;
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float4 yyzy = float3((*(tint_symbol)).v).yyzy;
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float4 yyzz = float3((*(tint_symbol)).v).yyzz;
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float4 yzxx = float3((*(tint_symbol)).v).yzxx;
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float4 yzxy = float3((*(tint_symbol)).v).yzxy;
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float4 yzxz = float3((*(tint_symbol)).v).yzxz;
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float4 yzyx = float3((*(tint_symbol)).v).yzyx;
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float4 yzyy = float3((*(tint_symbol)).v).yzyy;
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float4 yzyz = float3((*(tint_symbol)).v).yzyz;
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float4 yzzx = float3((*(tint_symbol)).v).yzzx;
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float4 yzzy = float3((*(tint_symbol)).v).yzzy;
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float4 yzzz = float3((*(tint_symbol)).v).yzzz;
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float4 zxxx = float3((*(tint_symbol)).v).zxxx;
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float4 zxxy = float3((*(tint_symbol)).v).zxxy;
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float4 zxxz = float3((*(tint_symbol)).v).zxxz;
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float4 zxyx = float3((*(tint_symbol)).v).zxyx;
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float4 zxyy = float3((*(tint_symbol)).v).zxyy;
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float4 zxyz = float3((*(tint_symbol)).v).zxyz;
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float4 zxzx = float3((*(tint_symbol)).v).zxzx;
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float4 zxzy = float3((*(tint_symbol)).v).zxzy;
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float4 zxzz = float3((*(tint_symbol)).v).zxzz;
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float4 zyxx = float3((*(tint_symbol)).v).zyxx;
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float4 zyxy = float3((*(tint_symbol)).v).zyxy;
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float4 zyxz = float3((*(tint_symbol)).v).zyxz;
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float4 zyyx = float3((*(tint_symbol)).v).zyyx;
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float4 zyyy = float3((*(tint_symbol)).v).zyyy;
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float4 zyyz = float3((*(tint_symbol)).v).zyyz;
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float4 zyzx = float3((*(tint_symbol)).v).zyzx;
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float4 zyzy = float3((*(tint_symbol)).v).zyzy;
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float4 zyzz = float3((*(tint_symbol)).v).zyzz;
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float4 zzxx = float3((*(tint_symbol)).v).zzxx;
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float4 zzxy = float3((*(tint_symbol)).v).zzxy;
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float4 zzxz = float3((*(tint_symbol)).v).zzxz;
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float4 zzyx = float3((*(tint_symbol)).v).zzyx;
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float4 zzyy = float3((*(tint_symbol)).v).zzyy;
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float4 zzyz = float3((*(tint_symbol)).v).zzyz;
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float4 zzzx = float3((*(tint_symbol)).v).zzzx;
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float4 zzzy = float3((*(tint_symbol)).v).zzzy;
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float4 zzzz = float3((*(tint_symbol)).v).zzzz;
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}
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