dawn-cmake/test/tint/expressions/swizzle/write/packed_vec3/i32.wgsl.expected.wgsl

13 lines
164 B
WebGPU Shading Language

struct S {
v : vec3<i32>,
}
@group(0) @binding(0) var<storage, read_write> U : S;
fn f() {
U.v = vec3<i32>(1, 2, 3);
U.v.x = 1;
U.v.y = 2;
U.v.z = 3;
}