..
abs
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
acos
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
all
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
any
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
arrayLength
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
asin
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
atan
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
atan2
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
atomicAdd
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
atomicAnd
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
atomicCompareExchangeWeak
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
atomicExchange
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
atomicLoad
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
atomicMax
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
atomicMin
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
atomicOr
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
atomicStore
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
atomicSub
Implement atomicSub intrinsic
2021-08-26 15:26:25 +00:00
atomicXor
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
ceil
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
clamp
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
cos
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
cosh
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
countOneBits
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
cross
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
determinant
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
distance
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
dot
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
dpdx
writer/msl: Rework string printing
2021-06-28 15:30:57 +00:00
dpdxCoarse
writer/msl: Rework string printing
2021-06-28 15:30:57 +00:00
dpdxFine
writer/msl: Rework string printing
2021-06-28 15:30:57 +00:00
dpdy
writer/msl: Rework string printing
2021-06-28 15:30:57 +00:00
dpdyCoarse
writer/msl: Rework string printing
2021-06-28 15:30:57 +00:00
dpdyFine
writer/msl: Rework string printing
2021-06-28 15:30:57 +00:00
exp
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
exp2
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
faceForward
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
floor
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
fma
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
fract
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
frexp
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
fwidth
writer/msl: Rework string printing
2021-06-28 15:30:57 +00:00
fwidthCoarse
writer/msl: Rework string printing
2021-06-28 15:30:57 +00:00
fwidthFine
writer/msl: Rework string printing
2021-06-28 15:30:57 +00:00
ignore
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
inverseSqrt
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
isFinite
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
isInf
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
isNan
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
isNormal
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
ldexp
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
length
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
log
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
log2
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
max
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
min
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
mix
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
modf
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
normalize
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
pack2x16float
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
pack2x16snorm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
pack2x16unorm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
pack4x8snorm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
pack4x8unorm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
pow
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
reflect
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
refract
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
reverseBits
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
round
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
select
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
sign
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
sin
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
sinh
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
smoothStep
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
sqrt
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
step
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
storageBarrier
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00
tan
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
tanh
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
textureDimensions
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
textureLoad
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
textureNumLayers
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
textureNumLevels
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
textureNumSamples
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
textureSample
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
textureSampleBias
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
textureSampleCompare
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
textureSampleCompareLevel
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
textureSampleGrad
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
textureSampleLevel
msl: Automatically remap binding numbers in exe
2021-08-12 19:47:20 +00:00
textureStore
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
transpose
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
trunc
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
unpack2x16float
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
unpack2x16snorm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
unpack2x16unorm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
unpack4x8snorm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
unpack4x8unorm
spirv: Use generic transform to process shader IO
2021-08-05 17:34:19 +00:00
workgroupBarrier
validation: compute shader must include 'workgroup_size' in its attributes
2021-06-29 18:39:44 +00:00