dawn-cmake/src/dawn/tests/unittests/validation/VideoViewsValidationTests.cpp
Austin Eng 81b97656bc Update Dawn tests and fuzzers to create adapters/devices on the wire
Previously, the device/adapter were all created on the service-side
of a test, and then injected into the client side. Injected devices
and adapters do not support querying limits and features.

This CL changes setup so that adapter and device creation is always
initiated by the client - and the implementation on the service side
may be overridden for test fixture-specific behavior.

It also adds more fuzzing coverage since the fuzzers can now also
create adapters and devices.

Bug: dawn:689
Change-Id: Ief7faa1908ceae973dcb2f600bf4dd1cf5417704
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91680
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
2022-05-28 01:31:07 +00:00

341 lines
14 KiB
C++

// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <vector>
#include "dawn/tests/unittests/validation/ValidationTest.h"
#include "dawn/utils/WGPUHelpers.h"
namespace {
class VideoViewsValidation : public ValidationTest {
protected:
WGPUDevice CreateTestDevice(dawn::native::Adapter dawnAdapter) override {
wgpu::DeviceDescriptor descriptor;
wgpu::FeatureName requiredFeatures[1] = {wgpu::FeatureName::DawnMultiPlanarFormats};
descriptor.requiredFeatures = requiredFeatures;
descriptor.requiredFeaturesCount = 1;
return dawnAdapter.CreateDevice(&descriptor);
}
wgpu::Texture CreateVideoTextureForTest(wgpu::TextureFormat format, wgpu::TextureUsage usage) {
wgpu::TextureDescriptor descriptor;
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = 1;
descriptor.size.height = 1;
descriptor.format = format;
descriptor.usage = usage;
return device.CreateTexture(&descriptor);
}
};
// Test texture views compatibility rules.
TEST_F(VideoViewsValidation, CreateViewFails) {
wgpu::Texture videoTexture = CreateVideoTextureForTest(
wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding);
wgpu::TextureViewDescriptor viewDesc = {};
// Correct plane index but incompatible view format.
viewDesc.format = wgpu::TextureFormat::R8Uint;
viewDesc.aspect = wgpu::TextureAspect::Plane0Only;
ASSERT_DEVICE_ERROR(videoTexture.CreateView(&viewDesc));
// Compatible view format but wrong plane index.
viewDesc.format = wgpu::TextureFormat::R8Unorm;
viewDesc.aspect = wgpu::TextureAspect::Plane1Only;
ASSERT_DEVICE_ERROR(videoTexture.CreateView(&viewDesc));
// Compatible view format but wrong aspect.
viewDesc.format = wgpu::TextureFormat::R8Unorm;
viewDesc.aspect = wgpu::TextureAspect::All;
ASSERT_DEVICE_ERROR(videoTexture.CreateView(&viewDesc));
// Create a single plane texture.
wgpu::TextureDescriptor desc;
desc.format = wgpu::TextureFormat::RGBA8Unorm;
desc.dimension = wgpu::TextureDimension::e2D;
desc.usage = wgpu::TextureUsage::TextureBinding;
desc.size = {1, 1, 1};
wgpu::Texture texture = device.CreateTexture(&desc);
// Plane aspect specified with non-planar texture.
viewDesc.aspect = wgpu::TextureAspect::Plane0Only;
ASSERT_DEVICE_ERROR(texture.CreateView(&viewDesc));
viewDesc.aspect = wgpu::TextureAspect::Plane1Only;
ASSERT_DEVICE_ERROR(texture.CreateView(&viewDesc));
// Planar views with non-planar texture.
viewDesc.aspect = wgpu::TextureAspect::Plane0Only;
viewDesc.format = wgpu::TextureFormat::R8Unorm;
ASSERT_DEVICE_ERROR(texture.CreateView(&viewDesc));
viewDesc.aspect = wgpu::TextureAspect::Plane1Only;
viewDesc.format = wgpu::TextureFormat::RG8Unorm;
ASSERT_DEVICE_ERROR(texture.CreateView(&viewDesc));
}
// Test texture views compatibility rules.
TEST_F(VideoViewsValidation, CreateViewSucceeds) {
wgpu::Texture yuvTexture = CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm,
wgpu::TextureUsage::TextureBinding);
// Per plane view formats unspecified.
wgpu::TextureViewDescriptor planeViewDesc = {};
planeViewDesc.aspect = wgpu::TextureAspect::Plane0Only;
wgpu::TextureView plane0View = yuvTexture.CreateView(&planeViewDesc);
planeViewDesc.aspect = wgpu::TextureAspect::Plane1Only;
wgpu::TextureView plane1View = yuvTexture.CreateView(&planeViewDesc);
ASSERT_NE(plane0View.Get(), nullptr);
ASSERT_NE(plane1View.Get(), nullptr);
// Per plane view formats specified.
planeViewDesc.aspect = wgpu::TextureAspect::Plane0Only;
planeViewDesc.format = wgpu::TextureFormat::R8Unorm;
plane0View = yuvTexture.CreateView(&planeViewDesc);
planeViewDesc.aspect = wgpu::TextureAspect::Plane1Only;
planeViewDesc.format = wgpu::TextureFormat::RG8Unorm;
plane1View = yuvTexture.CreateView(&planeViewDesc);
ASSERT_NE(plane0View.Get(), nullptr);
ASSERT_NE(plane1View.Get(), nullptr);
}
// Test copying from one multi-planar format into another fails.
TEST_F(VideoViewsValidation, T2TCopyAllAspectsFails) {
wgpu::Texture srcTexture = CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm,
wgpu::TextureUsage::TextureBinding);
wgpu::Texture dstTexture = CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm,
wgpu::TextureUsage::TextureBinding);
wgpu::ImageCopyTexture copySrc = utils::CreateImageCopyTexture(srcTexture, 0, {0, 0, 0});
wgpu::ImageCopyTexture copyDst = utils::CreateImageCopyTexture(dstTexture, 0, {0, 0, 0});
wgpu::Extent3D copySize = {1, 1, 1};
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToTexture(&copySrc, &copyDst, &copySize);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Test copying from one multi-planar format into another per plane fails.
TEST_F(VideoViewsValidation, T2TCopyPlaneAspectFails) {
wgpu::Texture srcTexture = CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm,
wgpu::TextureUsage::TextureBinding);
wgpu::Texture dstTexture = CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm,
wgpu::TextureUsage::TextureBinding);
wgpu::ImageCopyTexture copySrc =
utils::CreateImageCopyTexture(srcTexture, 0, {0, 0, 0}, wgpu::TextureAspect::Plane0Only);
wgpu::ImageCopyTexture copyDst =
utils::CreateImageCopyTexture(dstTexture, 0, {0, 0, 0}, wgpu::TextureAspect::Plane1Only);
wgpu::Extent3D copySize = {1, 1, 1};
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToTexture(&copySrc, &copyDst, &copySize);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
copySrc =
utils::CreateImageCopyTexture(srcTexture, 0, {0, 0, 0}, wgpu::TextureAspect::Plane1Only);
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToTexture(&copySrc, &copyDst, &copySize);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}
// Test copying from a multi-planar format to a buffer fails.
TEST_F(VideoViewsValidation, T2BCopyAllAspectsFails) {
wgpu::Texture srcTexture = CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm,
wgpu::TextureUsage::TextureBinding);
wgpu::BufferDescriptor bufferDescriptor;
bufferDescriptor.size = 1;
bufferDescriptor.usage = wgpu::BufferUsage::CopyDst;
wgpu::Buffer dstBuffer = device.CreateBuffer(&bufferDescriptor);
wgpu::ImageCopyTexture copySrc = utils::CreateImageCopyTexture(srcTexture, 0, {0, 0, 0});
wgpu::ImageCopyBuffer copyDst = utils::CreateImageCopyBuffer(dstBuffer, 0, 4);
wgpu::Extent3D copySize = {1, 1, 1};
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToBuffer(&copySrc, &copyDst, &copySize);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Test copying from multi-planar format per plane to a buffer fails.
TEST_F(VideoViewsValidation, T2BCopyPlaneAspectsFails) {
wgpu::Texture srcTexture = CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm,
wgpu::TextureUsage::TextureBinding);
wgpu::BufferDescriptor bufferDescriptor;
bufferDescriptor.size = 1;
bufferDescriptor.usage = wgpu::BufferUsage::CopyDst;
wgpu::Buffer dstBuffer = device.CreateBuffer(&bufferDescriptor);
wgpu::ImageCopyTexture copySrc =
utils::CreateImageCopyTexture(srcTexture, 0, {0, 0, 0}, wgpu::TextureAspect::Plane0Only);
wgpu::ImageCopyBuffer copyDst = utils::CreateImageCopyBuffer(dstBuffer, 0, 4);
wgpu::Extent3D copySize = {1, 1, 1};
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToBuffer(&copySrc, &copyDst, &copySize);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
copySrc =
utils::CreateImageCopyTexture(srcTexture, 0, {0, 0, 0}, wgpu::TextureAspect::Plane1Only);
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToBuffer(&copySrc, &copyDst, &copySize);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}
// Test copying from a buffer to a multi-planar format fails.
TEST_F(VideoViewsValidation, B2TCopyAllAspectsFails) {
std::vector<uint8_t> placeholderData(4, 0);
wgpu::Buffer srcBuffer = utils::CreateBufferFromData(
device, placeholderData.data(), placeholderData.size(), wgpu::BufferUsage::CopySrc);
wgpu::Texture dstTexture = CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm,
wgpu::TextureUsage::TextureBinding);
wgpu::ImageCopyBuffer copySrc = utils::CreateImageCopyBuffer(srcBuffer, 0, 12, 4);
wgpu::ImageCopyTexture copyDst = utils::CreateImageCopyTexture(dstTexture, 0, {0, 0, 0});
wgpu::Extent3D copySize = {1, 1, 1};
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToTexture(&copySrc, &copyDst, &copySize);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Test copying from a buffer to a multi-planar format per plane fails.
TEST_F(VideoViewsValidation, B2TCopyPlaneAspectsFails) {
std::vector<uint8_t> placeholderData(4, 0);
wgpu::Buffer srcBuffer = utils::CreateBufferFromData(
device, placeholderData.data(), placeholderData.size(), wgpu::BufferUsage::CopySrc);
wgpu::Texture dstTexture = CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm,
wgpu::TextureUsage::TextureBinding);
wgpu::ImageCopyBuffer copySrc = utils::CreateImageCopyBuffer(srcBuffer, 0, 12, 4);
wgpu::ImageCopyTexture copyDst =
utils::CreateImageCopyTexture(dstTexture, 0, {0, 0, 0}, wgpu::TextureAspect::Plane0Only);
wgpu::Extent3D copySize = {1, 1, 1};
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToTexture(&copySrc, &copyDst, &copySize);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
copyDst =
utils::CreateImageCopyTexture(dstTexture, 0, {0, 0, 0}, wgpu::TextureAspect::Plane1Only);
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToTexture(&copySrc, &copyDst, &copySize);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}
// Tests which multi-planar formats are allowed to be sampled.
TEST_F(VideoViewsValidation, SamplingMultiPlanarTexture) {
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}});
// R8BG8Biplanar420Unorm is allowed to be sampled, if plane 0 or plane 1 is selected.
wgpu::Texture texture = CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm,
wgpu::TextureUsage::TextureBinding);
wgpu::TextureViewDescriptor desc = {};
desc.aspect = wgpu::TextureAspect::Plane0Only;
utils::MakeBindGroup(device, layout, {{0, texture.CreateView(&desc)}});
desc.aspect = wgpu::TextureAspect::Plane1Only;
utils::MakeBindGroup(device, layout, {{0, texture.CreateView(&desc)}});
}
// Tests creating a texture with a multi-plane format.
TEST_F(VideoViewsValidation, CreateTextureFails) {
// multi-planar formats are NOT allowed to be renderable.
ASSERT_DEVICE_ERROR(CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm,
wgpu::TextureUsage::RenderAttachment));
}
// Tests writing into a multi-planar format fails.
TEST_F(VideoViewsValidation, WriteTextureAllAspectsFails) {
wgpu::Texture texture = CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm,
wgpu::TextureUsage::TextureBinding);
wgpu::TextureDataLayout textureDataLayout = utils::CreateTextureDataLayout(0, 4, 4);
wgpu::ImageCopyTexture imageCopyTexture = utils::CreateImageCopyTexture(texture, 0, {0, 0, 0});
std::vector<uint8_t> placeholderData(4, 0);
wgpu::Extent3D writeSize = {1, 1, 1};
wgpu::Queue queue = device.GetQueue();
ASSERT_DEVICE_ERROR(queue.WriteTexture(&imageCopyTexture, placeholderData.data(),
placeholderData.size(), &textureDataLayout, &writeSize));
}
// Tests writing into a multi-planar format per plane fails.
TEST_F(VideoViewsValidation, WriteTexturePlaneAspectsFails) {
wgpu::Texture texture = CreateVideoTextureForTest(wgpu::TextureFormat::R8BG8Biplanar420Unorm,
wgpu::TextureUsage::TextureBinding);
wgpu::TextureDataLayout textureDataLayout = utils::CreateTextureDataLayout(0, 12, 4);
wgpu::ImageCopyTexture imageCopyTexture =
utils::CreateImageCopyTexture(texture, 0, {0, 0, 0}, wgpu::TextureAspect::Plane0Only);
std::vector<uint8_t> placeholderData(4, 0);
wgpu::Extent3D writeSize = {1, 1, 1};
wgpu::Queue queue = device.GetQueue();
ASSERT_DEVICE_ERROR(queue.WriteTexture(&imageCopyTexture, placeholderData.data(),
placeholderData.size(), &textureDataLayout, &writeSize));
}
} // anonymous namespace