dawn-cmake/test/tint/bug/chromium/1251009.wgsl

20 lines
456 B
WebGPU Shading Language

struct VertexInputs0 {
@builtin(vertex_index) vertex_index : u32,
@location(0) loc0 : i32,
};
struct VertexInputs1 {
@location(2) loc1 : u32,
@location(3) loc3 : vec4<f32>,
};
@stage(vertex)
fn main(
inputs0 : VertexInputs0,
@location(1) loc1 : u32,
@builtin(instance_index) instance_index : u32,
inputs1 : VertexInputs1,
) -> @builtin(position) vec4<f32> {
let foo : u32 = inputs0.vertex_index + instance_index;
return vec4<f32>();
}