dawn-cmake/test/tint/builtins/gen/firstLeadingBit/a622c2.wgsl.expected.hlsl

46 lines
1.3 KiB
HLSL

int2 tint_first_leading_bit(int2 v) {
uint2 x = ((v < int2((0).xx)) ? uint2(~(v)) : uint2(v));
const uint2 b16 = (bool2((x & uint2((4294901760u).xx))) ? uint2((16u).xx) : uint2((0u).xx));
x = (x >> b16);
const uint2 b8 = (bool2((x & uint2((65280u).xx))) ? uint2((8u).xx) : uint2((0u).xx));
x = (x >> b8);
const uint2 b4 = (bool2((x & uint2((240u).xx))) ? uint2((4u).xx) : uint2((0u).xx));
x = (x >> b4);
const uint2 b2 = (bool2((x & uint2((12u).xx))) ? uint2((2u).xx) : uint2((0u).xx));
x = (x >> b2);
const uint2 b1 = (bool2((x & uint2((2u).xx))) ? uint2((1u).xx) : uint2((0u).xx));
const uint2 is_zero = ((x == uint2((0u).xx)) ? uint2((4294967295u).xx) : uint2((0u).xx));
return int2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstLeadingBit_a622c2() {
int2 res = tint_first_leading_bit(int2(0, 0));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
firstLeadingBit_a622c2();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
firstLeadingBit_a622c2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
firstLeadingBit_a622c2();
return;
}