35 lines
681 B
HLSL
35 lines
681 B
HLSL
vector<float16_t, 3> tint_atanh(vector<float16_t, 3> x) {
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return (log(((float16_t(1.0h) + x) / (float16_t(1.0h) - x))) * float16_t(0.5h));
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}
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void atanh_ec4b06() {
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vector<float16_t, 3> res = tint_atanh((float16_t(0.0h)).xxx);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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atanh_ec4b06();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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atanh_ec4b06();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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atanh_ec4b06();
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return;
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}
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