dawn-cmake/test/tint/builtins/gen/literal/inverseSqrt/8f2bd2.wgsl.expected.wgsl

20 lines
323 B
WebGPU Shading Language

fn inverseSqrt_8f2bd2() {
var res : vec2<f32> = inverseSqrt(vec2<f32>(1.0f));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
inverseSqrt_8f2bd2();
return vec4<f32>();
}
@fragment
fn fragment_main() {
inverseSqrt_8f2bd2();
}
@compute @workgroup_size(1)
fn compute_main() {
inverseSqrt_8f2bd2();
}