dawn-cmake/test/tint/bug/tint/1666.wgsl.expected.dxc.hlsl
Peng Huang c00ff7f3c7 [tint] do not emit space for binding group 0
D3D11 only supports HLSL SM5.0 which doesn't support `space`
(binding group in WGSL). So for D3D11, only one binding group will be
used, and tint will not emit `space` for HLSL, so shaders can be used
with D3D11.

Bug: dawn:1705
Change-Id: Ie0e9868137f10762c5243e188d76f5e41879c2bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125080
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2023-03-31 17:55:19 +00:00

49 lines
1.1 KiB
HLSL

SKIP: FAILED
void tint_symbol() {
const int idx = 3;
const int x = int2(1, 2)[idx];
}
void tint_symbol_1() {
const int idx = 4;
const float2 x = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f))[idx];
}
void fixed_size_array() {
const int arr[2] = {1, 2};
const int idx = 3;
const int x = arr[idx];
}
ByteAddressBuffer rarr : register(t0);
void runtime_size_array() {
const int idx = -1;
const float x = asfloat(rarr.Load((4u * uint(idx))));
}
[numthreads(1, 1, 1)]
void f() {
tint_symbol();
tint_symbol_1();
fixed_size_array();
runtime_size_array();
return;
}
DXC validation failure:
shader.hlsl:3:28: error: vector element index '3' is out of bounds
const int x = int2(1, 2)[idx];
^
shader.hlsl:8:69: error: matrix row index '4' is out of bounds
const float2 x = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f))[idx];
^
shader.hlsl:14:17: error: array index 3 is out of bounds
const int x = arr[idx];
^
shader.hlsl:12:3: note: array 'arr' declared here
const int arr[2] = {1, 2};
^