dawn-cmake/test/tint/samples/simple_vertex.spvasm.expected.wgsl
James Price 114bae24b0 [spirv-reader] Use builtin vector aliases
This makes the generated WGSL more concise and readable.

Change-Id: Ia486a74796a4029aaac1c4d051d304d05f1d5ea2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132140
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: James Price <jrprice@google.com>
2023-05-09 10:36:41 +00:00

18 lines
252 B
WebGPU Shading Language

var<private> gl_Position : vec4f;
fn main_1() {
gl_Position = vec4f(0.0f, 0.0f, 0.0f, 0.0f);
return;
}
struct main_out {
@builtin(position)
gl_Position : vec4f,
}
@vertex
fn main() -> main_out {
main_1();
return main_out(gl_Position);
}