Austin Eng 250f26229b Use TypedInteger for BindGroupIndex
Bug: dawn:442
Change-Id: I889a943cbaf2d349c31a15fdf126d66964bdd0a7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23247
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2020-06-20 01:30:32 +00:00

64 lines
2.1 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_OPENGL_PIPELINEGL_H_
#define DAWNNATIVE_OPENGL_PIPELINEGL_H_
#include "dawn_native/Pipeline.h"
#include "dawn_native/opengl/opengl_platform.h"
#include <vector>
namespace dawn_native { namespace opengl {
struct OpenGLFunctions;
class PersistentPipelineState;
class PipelineLayout;
class ShaderModule;
class PipelineGL {
public:
PipelineGL();
void Initialize(const OpenGLFunctions& gl,
const PipelineLayout* layout,
const PerStage<const ShaderModule*>& modules);
using BindingLocations = ityp::array<BindGroupIndex,
ityp::array<BindingIndex, GLint, kMaxBindingsPerGroup>,
kMaxBindGroups>;
// For each unit a sampler is bound to we need to know if we should use filtering or not
// because int and uint texture are only complete without filtering.
struct SamplerUnit {
GLuint unit;
bool shouldUseFiltering;
};
const std::vector<SamplerUnit>& GetTextureUnitsForSampler(GLuint index) const;
const std::vector<GLuint>& GetTextureUnitsForTextureView(GLuint index) const;
GLuint GetProgramHandle() const;
void ApplyNow(const OpenGLFunctions& gl);
private:
GLuint mProgram;
std::vector<std::vector<SamplerUnit>> mUnitsForSamplers;
std::vector<std::vector<GLuint>> mUnitsForTextures;
};
}} // namespace dawn_native::opengl
#endif // DAWNNATIVE_OPENGL_PIPELINEGL_H_