dawn-cmake/include/dawn/native
Stephen White e4877b7e68 Rename AdapterBase -> PhysicalDeviceBase.
AdapterBase will become a (thin) wrapper class in an upcoming patch,
allowing a single PhysicalDeviceBase to be wrapped in multiple AdapterBases,
each with different toggles and flags.

For now, alias AdapterBase to PhysicalDeviceBase.

Design doc: https://docs.google.com/document/d/1Ag3UAD6D1OVt9-MwKltzLefVhwKRdX0RqML2etrYVS4/edit

Change-Id: Ie77e99508be5285b651aa24ccb412bc9ff8b0111
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130300
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2023-05-01 16:39:04 +00:00
..
D3D11Backend.h d3d11: implement Adaptor, Backend, etc 2023-04-03 21:33:54 +00:00
D3D12Backend.h d3d: move some external image related code to d3d namespace 2023-04-28 16:53:28 +00:00
D3DBackend.h d3d: move some external image related code to d3d namespace 2023-04-28 16:53:28 +00:00
DawnNative.h Rename AdapterBase -> PhysicalDeviceBase. 2023-05-01 16:39:04 +00:00
MetalBackend.h Remove dawn::native::ExternalImageDescriptorIOSurface::plane 2023-05-01 09:01:27 +00:00
NullBackend.h Remove all NativeSwapChain* 2023-04-05 07:24:44 +00:00
OpenGLBackend.h Remove all NativeSwapChain* 2023-04-05 07:24:44 +00:00
VulkanBackend.h Remove all NativeSwapChain* 2023-04-05 07:24:44 +00:00
dawn_native_export.h Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00