senorblanco@chromium.org 477744b7b5 Tint/GLSL: fix null ptr deref in Texture1D -> 2D.
Bug: 1405676
Change-Id: If6edb0ba2b6c1ddd5d75421d234e168297e1b622
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116700
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2023-01-10 02:13:48 +00:00

7 lines
111 B
WebGPU Shading Language

@group(0) @binding(0) var arg_0 : texture_1d<i32>;
fn d() {
textureLoad(arg_0, 1, 0);
let l = sin(3.0);
}