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This CL adds const-eval for the `normalize` builtin. Bug: tint:1581 Change-Id: I6d5ba3e0ba507921137ca90c4caefa9daf88f735 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111740 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
53 lines
960 B
GLSL
53 lines
960 B
GLSL
#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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void normalize_39d5ec() {
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f16vec3 res = f16vec3(0.577148438hf);
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}
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vec4 vertex_main() {
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normalize_39d5ec();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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precision mediump float;
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void normalize_39d5ec() {
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f16vec3 res = f16vec3(0.577148438hf);
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}
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void fragment_main() {
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normalize_39d5ec();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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void normalize_39d5ec() {
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f16vec3 res = f16vec3(0.577148438hf);
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}
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void compute_main() {
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normalize_39d5ec();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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