Ben Clayton d03dceebf3 tint: Add bgra8unorm storage texture support
Polyfill this for the SPIR-V, HLSL and GLSL backends by replacing bgra8unorm with rgba8unorm, and swizzling.

Bug: tint:1804
Change-Id: I36638202840d7313001dff6c5b60dcb948988c34
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117204
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-01-18 19:42:03 +00:00

22 lines
412 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_storage_2d_array<bgra8unorm, write>;
fn textureNumLayers_1f858a() {
var res : u32 = textureNumLayers(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_1f858a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureNumLayers_1f858a();
}
@compute @workgroup_size(1)
fn compute_main() {
textureNumLayers_1f858a();
}