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Polyfill this for the SPIR-V, HLSL and GLSL backends by replacing bgra8unorm with rgba8unorm, and swizzling. Bug: tint:1804 Change-Id: I36638202840d7313001dff6c5b60dcb948988c34 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117204 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
22 lines
412 B
WebGPU Shading Language
22 lines
412 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<bgra8unorm, write>;
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fn textureNumLayers_1f858a() {
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var res : u32 = textureNumLayers(arg_0);
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureNumLayers_1f858a();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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textureNumLayers_1f858a();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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textureNumLayers_1f858a();
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}
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