dan sinclair 0acbb4e047 Remove if-break deprecation
This CL removes support or if-break and requires the use of break-if.

Bug: tint:1724
Change-Id: I8311de2f0ce11b5af7fada71d258ae441f9e42f8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111100
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2022-11-23 02:14:05 +00:00

48 lines
784 B
WebGPU Shading Language

struct buf0 {
injectionSwitch : vec2<f32>,
}
@group(0) @binding(0) var<uniform> x_7 : buf0;
var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn f_() {
loop {
let x_35 : f32 = x_7.injectionSwitch.y;
if ((1.0 > x_35)) {
let x_40 : f32 = gl_FragCoord.y;
if ((x_40 < 0.0)) {
continue;
} else {
continue;
}
}
discard;
continuing {
break if !(false);
}
}
return;
}
fn main_1() {
f_();
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}