8 lines
310 B
WebGPU Shading Language
8 lines
310 B
WebGPU Shading Language
@stage(fragment)
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fn main(@builtin(position) position : vec4<f32>, @builtin(front_facing) front_facing : bool, @builtin(sample_index) sample_index : u32, @builtin(sample_mask) sample_mask : u32) {
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if (front_facing) {
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let foo : vec4<f32> = position;
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let bar : u32 = (sample_index + sample_mask);
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}
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}
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