31 lines
926 B
GLSL
31 lines
926 B
GLSL
#version 310 es
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precision mediump float;
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layout(location = 0) in float none_1;
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layout(location = 1) flat in float tint_symbol_3;
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layout(location = 2) in float perspective_center_1;
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layout(location = 3) centroid in float perspective_centroid_1;
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layout(location = 4) in float perspective_sample_1;
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layout(location = 5) in float linear_center_1;
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layout(location = 6) centroid in float linear_centroid_1;
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layout(location = 7) in float linear_sample_1;
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struct In {
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float none;
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float tint_symbol;
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float perspective_center;
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float perspective_centroid;
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float perspective_sample;
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float linear_center;
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float linear_centroid;
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float linear_sample;
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};
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void tint_symbol_1(In tint_symbol_2) {
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}
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void main() {
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In tint_symbol_4 = In(none_1, tint_symbol_3, perspective_center_1, perspective_centroid_1, perspective_sample_1, linear_center_1, linear_centroid_1, linear_sample_1);
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tint_symbol_1(tint_symbol_4);
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return;
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}
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