26 lines
463 B
Plaintext
26 lines
463 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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#if __METAL_VERSION__ >= 210
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#define TINT_INVARIANT @invariant
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#else
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#define TINT_INVARIANT
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#endif
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struct tint_symbol_1 {
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float4 value [[position]] TINT_INVARIANT;
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};
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float4 tint_symbol_inner() {
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return float4();
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}
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vertex tint_symbol_1 tint_symbol() {
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float4 const inner_result = tint_symbol_inner();
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tint_symbol_1 wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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