30 lines
752 B
Plaintext
30 lines
752 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_symbol_2 {
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int loc0 [[attribute(0)]];
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uint loc1 [[attribute(1)]];
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float loc2 [[attribute(2)]];
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float4 loc3 [[attribute(3)]];
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};
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struct tint_symbol_3 {
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float4 value [[position]];
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};
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float4 tint_symbol_inner(int loc0, uint loc1, float loc2, float4 loc3) {
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int const i = loc0;
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uint const u = loc1;
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float const f = loc2;
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float4 const v = loc3;
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return float4();
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}
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vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
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float4 const inner_result = tint_symbol_inner(tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3);
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tint_symbol_3 wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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