35 lines
1.3 KiB
GLSL
35 lines
1.3 KiB
GLSL
#version 310 es
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struct strided_arr {
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float el;
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};
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struct strided_arr_1 {
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strided_arr el[3][2];
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};
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layout(binding = 0, std430) buffer S_ssbo {
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strided_arr_1 a[4];
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} s;
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void f_1() {
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strided_arr_1 x_19[4] = s.a;
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strided_arr x_24[3][2] = s.a[3].el;
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strided_arr x_28[2] = s.a[3].el[2];
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float x_32 = s.a[3].el[2][1].el;
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strided_arr_1 tint_symbol[4] = strided_arr_1[4](strided_arr_1(strided_arr[3][2](strided_arr[2](strided_arr(0.0f), strided_arr(0.0f)), strided_arr[2](strided_arr(0.0f), strided_arr(0.0f)), strided_arr[2](strided_arr(0.0f), strided_arr(0.0f)))), strided_arr_1(strided_arr[3][2](strided_arr[2](strided_arr(0.0f), strided_arr(0.0f)), strided_arr[2](strided_arr(0.0f), strided_arr(0.0f)), strided_arr[2](strided_arr(0.0f), strided_arr(0.0f)))), strided_arr_1(strided_arr[3][2](strided_arr[2](strided_arr(0.0f), strided_arr(0.0f)), strided_arr[2](strided_arr(0.0f), strided_arr(0.0f)), strided_arr[2](strided_arr(0.0f), strided_arr(0.0f)))), strided_arr_1(strided_arr[3][2](strided_arr[2](strided_arr(0.0f), strided_arr(0.0f)), strided_arr[2](strided_arr(0.0f), strided_arr(0.0f)), strided_arr[2](strided_arr(0.0f), strided_arr(0.0f)))));
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s.a = tint_symbol;
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s.a[3].el[2][1].el = 5.0f;
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return;
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}
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void f() {
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f_1();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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