dawn-cmake/test/tint/buffer/uniform/std140/mat4x2/to_builtin.wgsl.expected.wgsl

15 lines
248 B
WebGPU Shading Language

struct S {
before : i32,
m : mat4x2<f32>,
after : i32,
}
@group(0) @binding(0) var<uniform> u : array<S, 4>;
@compute @workgroup_size(1)
fn f() {
let t = transpose(u[2].m);
let l = length(u[0].m[1].yx);
let a = abs(u[0].m[1].yx.x);
}