dawn-cmake/test/tint/buffer/uniform/std140/mat4x2/to_fn.wgsl.expected.glsl

69 lines
1.2 KiB
GLSL

#version 310 es
struct S {
int before;
mat4x2 m;
int after;
};
struct S_std140 {
int before;
vec2 m_0;
vec2 m_1;
vec2 m_2;
vec2 m_3;
int after;
};
layout(binding = 0) uniform u_block_ubo {
S_std140 inner[4];
} u;
void a(S a_1[4]) {
}
void b(S s) {
}
void c(mat4x2 m) {
}
void d(vec2 v) {
}
void e(float f_1) {
}
S conv_S(S_std140 val) {
S tint_symbol = S(val.before, mat4x2(val.m_0, val.m_1, val.m_2, val.m_3), val.after);
return tint_symbol;
}
S[4] conv_arr_4_S(S_std140 val[4]) {
S arr[4] = S[4](S(0, mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), 0), S(0, mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), 0), S(0, mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), 0), S(0, mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), 0));
{
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = conv_S(val[i]);
}
}
return arr;
}
mat4x2 load_u_2_m() {
return mat4x2(u.inner[2u].m_0, u.inner[2u].m_1, u.inner[2u].m_2, u.inner[2u].m_3);
}
void f() {
a(conv_arr_4_S(u.inner));
b(conv_S(u.inner[2u]));
c(load_u_2_m());
d(u.inner[0u].m_1.yx);
e(u.inner[0u].m_1.yx[0u]);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}