41 lines
1.3 KiB
C
41 lines
1.3 KiB
C
// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <nxt/nxt.h>
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#if defined(__cplusplus)
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extern "C" {
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#endif
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bool InitUtils(int argc, const char** argv);
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void DoSwapBuffers();
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bool ShouldQuit();
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void USleep(uint64_t usecs);
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struct GLFWwindow;
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struct GLFWwindow* GetGLFWWindow();
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#if defined(__cplusplus)
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}
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#endif
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// Yuck
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#if defined(__cplusplus)
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#include <nxt/nxtcpp.h>
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nxt::Device CreateCppNXTDevice();
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nxt::ShaderModule CreateShaderModule(const nxt::Device& device, nxt::ShaderStage stage, const char* source);
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void CreateDefaultRenderPass(const nxt::Device& device, nxt::RenderPass* renderPass, nxt::Framebuffer* framebuffer);
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#else
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nxtDevice CreateNXTDevice();
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nxtShaderModule CreateShaderModule(nxtDevice device, nxtShaderStage stage, const char* source);
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#endif
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