dawn-cmake/test/tint/shader_io/fragment_output_mixed.wgsl.expected.glsl
Ben Clayton f1f56b2d3c tint/writer/glsl: Set default precision to highp
WGSL states that `f32` is a IEEE-754 binary32. mediump precision guarantees are much smaller than highp, and using mediump can break code generated by tint.

Change-Id: I8a129c4c8ac078c785e0d5d7d21f19ed6b3620b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123400
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2023-03-09 19:58:23 +00:00

33 lines
809 B
GLSL

#version 310 es
#extension GL_OES_sample_variables : require
precision highp float;
layout(location = 0) out int loc0_1;
layout(location = 1) out uint loc1_1;
layout(location = 2) out float loc2_1;
layout(location = 3) out vec4 loc3_1;
struct FragmentOutputs {
int loc0;
float frag_depth;
uint loc1;
float loc2;
uint sample_mask;
vec4 loc3;
};
FragmentOutputs tint_symbol() {
FragmentOutputs tint_symbol_1 = FragmentOutputs(1, 2.0f, 1u, 1.0f, 2u, vec4(1.0f, 2.0f, 3.0f, 4.0f));
return tint_symbol_1;
}
void main() {
FragmentOutputs inner_result = tint_symbol();
loc0_1 = inner_result.loc0;
gl_FragDepth = inner_result.frag_depth;
loc1_1 = inner_result.loc1;
loc2_1 = inner_result.loc2;
gl_SampleMask[0] = int(inner_result.sample_mask);
loc3_1 = inner_result.loc3;
return;
}