dawn-cmake/test/builtins/gen/textureLoad/e3d2cc.wgsl.expected.wgsl

22 lines
415 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_multisampled_2d<i32>;
fn textureLoad_e3d2cc() {
var res : vec4<i32> = textureLoad(arg_0, vec2<i32>(), 1);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_e3d2cc();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
textureLoad_e3d2cc();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureLoad_e3d2cc();
}