36 lines
698 B
HLSL
36 lines
698 B
HLSL
uint tint_pack2x16snorm(float2 param_0) {
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int2 i = int2(round(clamp(param_0, -1.0, 1.0) * 32767.0)) & 0xffff;
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return asuint(i.x | i.y << 16);
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}
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void pack2x16snorm_6c169b() {
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uint res = tint_pack2x16snorm((1.0f).xx);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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pack2x16snorm_6c169b();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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pack2x16snorm_6c169b();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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pack2x16snorm_6c169b();
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return;
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}
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