18 lines
312 B
GLSL
18 lines
312 B
GLSL
#version 310 es
|
|
precision mediump float;
|
|
|
|
uniform highp sampler2DArrayShadow arg_0_arg_1;
|
|
|
|
void textureSampleCompare_90ae56() {
|
|
float res = texture(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 1.0f));
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureSampleCompare_90ae56();
|
|
}
|
|
|
|
void main() {
|
|
fragment_main();
|
|
return;
|
|
}
|