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This prevents dirty textures to be used when memory is recycled while destroying/creating textures. If a texture is not cleared at load, it will be cleared to 0 before it is used. Bug: dawn:145 Change-Id: Ia3f02427478fb48649089829186ccb377caa1912 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6960 Commit-Queue: Natasha Lee <natlee@microsoft.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org>