161 lines
6.3 KiB
C++
161 lines
6.3 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef COMMON_VULKANPLATFORM_H_
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#define COMMON_VULKANPLATFORM_H_
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#if !defined(DAWN_ENABLE_BACKEND_VULKAN)
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# error "vulkan_platform.h included without the Vulkan backend enabled"
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#endif
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#include "common/Platform.h"
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#include <cstddef>
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#include <cstdint>
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// vulkan.h defines non-dispatchable handles to opaque pointers on 64bit architectures and uint64_t
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// on 32bit architectures. This causes a problem in 32bit where the handles cannot be used to
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// distinguish between overloads of the same function.
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// Change the definition of non-dispatchable handles to be opaque structures containing a uint64_t
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// and overload the comparison operators between themselves and VK_NULL_HANDLE (which will be
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// redefined to be nullptr). This keeps the type-safety of having the handles be different types
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// (like vulkan.h on 64 bit) but makes sure the types are different on 32 bit architectures.
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#if defined(DAWN_PLATFORM_64_BIT)
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# define DAWN_DEFINE_NATIVE_NON_DISPATCHABLE_HANDLE(object) \
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using object##Native = struct object##_T*;
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#elif defined(DAWN_PLATFORM_32_BIT)
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# define DAWN_DEFINE_NATIVE_NON_DISPATCHABLE_HANDLE(object) using object##Native = uint64_t;
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#else
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# error "Unsupported platform"
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#endif
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// Define a dummy Vulkan handle for use before we include vulkan.h
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DAWN_DEFINE_NATIVE_NON_DISPATCHABLE_HANDLE(VkSomeHandle)
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// Find out the alignment of native handles. Logically we would use alignof(VkSomeHandleNative) so
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// why bother with the wrapper struct? It turns out that on Linux Intel x86 alignof(uint64_t) is 8
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// but alignof(struct{uint64_t a;}) is 4. This is because this Intel ABI doesn't say anything about
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// double-word alignment so for historical reasons compilers violated the standard and use an
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// alignment of 4 for uint64_t (and double) inside structures.
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// See https://stackoverflow.com/questions/44877185
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// One way to get the alignment inside structures of a type is to look at the alignment of it
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// wrapped in a structure. Hence VkSameHandleNativeWrappe
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template <typename T>
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struct WrapperStruct {
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T member;
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};
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template <typename T>
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static constexpr size_t AlignOfInStruct = alignof(WrapperStruct<T>);
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static constexpr size_t kNativeVkHandleAlignment = AlignOfInStruct<VkSomeHandleNative>;
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static constexpr size_t kUint64Alignment = AlignOfInStruct<VkSomeHandleNative>;
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// Simple handle types that supports "nullptr_t" as a 0 value.
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template <typename Tag, typename HandleType>
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class alignas(kNativeVkHandleAlignment) VkNonDispatchableHandle {
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public:
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// Default constructor and assigning of VK_NULL_HANDLE
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VkNonDispatchableHandle() = default;
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VkNonDispatchableHandle(std::nullptr_t) : mHandle(0) {
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}
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// Use default copy constructor/assignment
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VkNonDispatchableHandle(const VkNonDispatchableHandle<Tag, HandleType>& other) = default;
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VkNonDispatchableHandle& operator=(const VkNonDispatchableHandle<Tag, HandleType>&) = default;
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// Comparisons between handles
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bool operator==(VkNonDispatchableHandle<Tag, HandleType> other) {
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return mHandle == other.mHandle;
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}
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bool operator!=(VkNonDispatchableHandle<Tag, HandleType> other) {
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return mHandle != other.mHandle;
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}
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// Comparisons between handles and VK_NULL_HANDLE
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bool operator==(std::nullptr_t) {
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return mHandle == 0;
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}
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bool operator!=(std::nullptr_t) {
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return mHandle != 0;
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}
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// The regular Vulkan handle type depends on the pointer width but is always 64 bits wide.
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// - On 64bit it is an opaque pointer type, probably to help with type safety
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// - On 32bit it is a uint64_t because pointers aren't wide enough (and non dispatchable
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// handles can be optimized to not be pointer but contain GPU virtual addresses or the
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// data in a packed form).
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// Because of this we need two types of conversions from our handle type: to uint64_t and to
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// the "native" Vulkan type that may not be an uint64_t
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static VkNonDispatchableHandle<Tag, HandleType> CreateFromU64(uint64_t handle) {
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return {handle};
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}
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uint64_t GetU64() const {
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return mHandle;
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}
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#if defined(DAWN_PLATFORM_64_BIT)
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static VkNonDispatchableHandle<Tag, HandleType> CreateFromHandle(HandleType handle) {
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return CreateFromU64(static_cast<uint64_t>(reinterpret_cast<intptr_t>(handle)));
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}
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HandleType GetHandle() const {
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return mHandle;
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}
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#elif defined(DAWN_PLATFORM_32_BIT)
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static VkNonDispatchableHandle<Tag, HandleType> CreateFromHandle(HandleType handle) {
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return {handle};
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}
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HandleType GetHandle() const {
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return mHandle;
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}
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#else
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# error "Unsupported platform"
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#endif
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private:
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VkNonDispatchableHandle(uint64_t handle) : mHandle(handle) {
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}
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uint64_t mHandle = 0;
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};
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#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) \
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struct VkTag##object; \
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DAWN_DEFINE_NATIVE_NON_DISPATCHABLE_HANDLE(object) \
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using object = VkNonDispatchableHandle<VkTag##object, object##Native>; \
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static_assert(sizeof(object) == sizeof(uint64_t), ""); \
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static_assert(alignof(object) == kUint64Alignment, ""); \
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static_assert(sizeof(object) == sizeof(object##Native), ""); \
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static_assert(alignof(object) == kNativeVkHandleAlignment, "");
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# include <vulkan/vulkan.h>
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// VK_NULL_HANDLE is defined to 0 but we don't want our handle type to compare to arbitrary
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// integers. Redefine VK_NULL_HANDLE to nullptr that has its own type.
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# undef VK_NULL_HANDLE
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# define VK_NULL_HANDLE nullptr
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// Remove windows.h macros after vulkan_platform's include of windows.h
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#if defined(DAWN_PLATFORM_WINDOWS)
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# include "common/windows_with_undefs.h"
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#endif
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#endif // COMMON_VULKANPLATFORM_H_
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