dawn-cmake/src/common/vulkan_platform.h

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6.3 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef COMMON_VULKANPLATFORM_H_
#define COMMON_VULKANPLATFORM_H_
#if !defined(DAWN_ENABLE_BACKEND_VULKAN)
# error "vulkan_platform.h included without the Vulkan backend enabled"
#endif
#include "common/Platform.h"
#include <cstddef>
#include <cstdint>
// vulkan.h defines non-dispatchable handles to opaque pointers on 64bit architectures and uint64_t
// on 32bit architectures. This causes a problem in 32bit where the handles cannot be used to
// distinguish between overloads of the same function.
// Change the definition of non-dispatchable handles to be opaque structures containing a uint64_t
// and overload the comparison operators between themselves and VK_NULL_HANDLE (which will be
// redefined to be nullptr). This keeps the type-safety of having the handles be different types
// (like vulkan.h on 64 bit) but makes sure the types are different on 32 bit architectures.
#if defined(DAWN_PLATFORM_64_BIT)
# define DAWN_DEFINE_NATIVE_NON_DISPATCHABLE_HANDLE(object) \
using object##Native = struct object##_T*;
#elif defined(DAWN_PLATFORM_32_BIT)
# define DAWN_DEFINE_NATIVE_NON_DISPATCHABLE_HANDLE(object) using object##Native = uint64_t;
#else
# error "Unsupported platform"
#endif
// Define a dummy Vulkan handle for use before we include vulkan.h
DAWN_DEFINE_NATIVE_NON_DISPATCHABLE_HANDLE(VkSomeHandle)
// Find out the alignment of native handles. Logically we would use alignof(VkSomeHandleNative) so
// why bother with the wrapper struct? It turns out that on Linux Intel x86 alignof(uint64_t) is 8
// but alignof(struct{uint64_t a;}) is 4. This is because this Intel ABI doesn't say anything about
// double-word alignment so for historical reasons compilers violated the standard and use an
// alignment of 4 for uint64_t (and double) inside structures.
// See https://stackoverflow.com/questions/44877185
// One way to get the alignment inside structures of a type is to look at the alignment of it
// wrapped in a structure. Hence VkSameHandleNativeWrappe
template <typename T>
struct WrapperStruct {
T member;
};
template <typename T>
static constexpr size_t AlignOfInStruct = alignof(WrapperStruct<T>);
static constexpr size_t kNativeVkHandleAlignment = AlignOfInStruct<VkSomeHandleNative>;
static constexpr size_t kUint64Alignment = AlignOfInStruct<VkSomeHandleNative>;
// Simple handle types that supports "nullptr_t" as a 0 value.
template <typename Tag, typename HandleType>
class alignas(kNativeVkHandleAlignment) VkNonDispatchableHandle {
public:
// Default constructor and assigning of VK_NULL_HANDLE
VkNonDispatchableHandle() = default;
VkNonDispatchableHandle(std::nullptr_t) : mHandle(0) {
}
// Use default copy constructor/assignment
VkNonDispatchableHandle(const VkNonDispatchableHandle<Tag, HandleType>& other) = default;
VkNonDispatchableHandle& operator=(const VkNonDispatchableHandle<Tag, HandleType>&) = default;
// Comparisons between handles
bool operator==(VkNonDispatchableHandle<Tag, HandleType> other) {
return mHandle == other.mHandle;
}
bool operator!=(VkNonDispatchableHandle<Tag, HandleType> other) {
return mHandle != other.mHandle;
}
// Comparisons between handles and VK_NULL_HANDLE
bool operator==(std::nullptr_t) {
return mHandle == 0;
}
bool operator!=(std::nullptr_t) {
return mHandle != 0;
}
// The regular Vulkan handle type depends on the pointer width but is always 64 bits wide.
// - On 64bit it is an opaque pointer type, probably to help with type safety
// - On 32bit it is a uint64_t because pointers aren't wide enough (and non dispatchable
// handles can be optimized to not be pointer but contain GPU virtual addresses or the
// data in a packed form).
// Because of this we need two types of conversions from our handle type: to uint64_t and to
// the "native" Vulkan type that may not be an uint64_t
static VkNonDispatchableHandle<Tag, HandleType> CreateFromU64(uint64_t handle) {
return {handle};
}
uint64_t GetU64() const {
return mHandle;
}
#if defined(DAWN_PLATFORM_64_BIT)
static VkNonDispatchableHandle<Tag, HandleType> CreateFromHandle(HandleType handle) {
return CreateFromU64(static_cast<uint64_t>(reinterpret_cast<intptr_t>(handle)));
}
HandleType GetHandle() const {
return mHandle;
}
#elif defined(DAWN_PLATFORM_32_BIT)
static VkNonDispatchableHandle<Tag, HandleType> CreateFromHandle(HandleType handle) {
return {handle};
}
HandleType GetHandle() const {
return mHandle;
}
#else
# error "Unsupported platform"
#endif
private:
VkNonDispatchableHandle(uint64_t handle) : mHandle(handle) {
}
uint64_t mHandle = 0;
};
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) \
struct VkTag##object; \
DAWN_DEFINE_NATIVE_NON_DISPATCHABLE_HANDLE(object) \
using object = VkNonDispatchableHandle<VkTag##object, object##Native>; \
static_assert(sizeof(object) == sizeof(uint64_t), ""); \
static_assert(alignof(object) == kUint64Alignment, ""); \
static_assert(sizeof(object) == sizeof(object##Native), ""); \
static_assert(alignof(object) == kNativeVkHandleAlignment, "");
# include <vulkan/vulkan.h>
// VK_NULL_HANDLE is defined to 0 but we don't want our handle type to compare to arbitrary
// integers. Redefine VK_NULL_HANDLE to nullptr that has its own type.
# undef VK_NULL_HANDLE
# define VK_NULL_HANDLE nullptr
// Remove windows.h macros after vulkan_platform's include of windows.h
#if defined(DAWN_PLATFORM_WINDOWS)
# include "common/windows_with_undefs.h"
#endif
#endif // COMMON_VULKANPLATFORM_H_