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	And remove the WrapArraysInStructs transform. Wrapping arrays in structures becomes troublesome for `const` arrays, as currently WGSL does not allow `const` structures. MSL 2.0+ has a builtin array<> helper, but we're targetting MSL 1.2, so we have to emit our own. Fortunately, it can be done with a few lines of templated code. This produces significantly cleaner output. Change-Id: Ifc92ef21e09befa252a07c856c4b5afdc51cc2e4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94540 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@chromium.org> Reviewed-by: David Neto <dneto@google.com>
		
			
				
	
	
		
			9 lines
		
	
	
		
			176 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
			
		
		
	
	
			9 lines
		
	
	
		
			176 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
| var<private> zero : array<i32, 3>;
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| var<private> init : array<i32, 3> = array<i32, 3>(1, 2, 3);
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| 
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| @compute @workgroup_size(1)
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| fn main() {
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|     var v0 = zero;
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|     var v1 = init;
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| }
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