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https://github.com/encounter/dawn-cmake.git
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Found while investigating Swiftshader support. Some Vulkan loaders fail to create an instance if VK_ICD_FILENAMES is empty string rather than entirely absent. It was set to empty string because Dawn did not distinguish between nonexistent environment variables and the empty string. This CL adds distinguishing between the two, including tests for the behavior. Bug: chromium:1266550 Change-Id: I1680a281f62e6b340009e01da65db9d485e2975e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/69520 Auto-Submit: Austin Eng <enga@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Austin Eng <enga@chromium.org>
281 lines
9.8 KiB
C++
281 lines
9.8 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "SampleUtils.h"
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#include "common/Assert.h"
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#include "common/Log.h"
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#include "common/Platform.h"
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#include "common/SystemUtils.h"
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#include "utils/BackendBinding.h"
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#include "utils/GLFWUtils.h"
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#include "utils/TerribleCommandBuffer.h"
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#include <dawn/dawn_proc.h>
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#include <dawn/dawn_wsi.h>
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#include <dawn_native/DawnNative.h>
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#include <dawn_wire/WireClient.h>
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#include <dawn_wire/WireServer.h>
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#include "GLFW/glfw3.h"
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#include <algorithm>
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#include <cstring>
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void PrintDeviceError(WGPUErrorType errorType, const char* message, void*) {
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const char* errorTypeName = "";
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switch (errorType) {
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case WGPUErrorType_Validation:
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errorTypeName = "Validation";
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break;
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case WGPUErrorType_OutOfMemory:
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errorTypeName = "Out of memory";
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break;
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case WGPUErrorType_Unknown:
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errorTypeName = "Unknown";
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break;
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case WGPUErrorType_DeviceLost:
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errorTypeName = "Device lost";
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break;
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default:
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UNREACHABLE();
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return;
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}
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dawn::ErrorLog() << errorTypeName << " error: " << message;
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}
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void PrintGLFWError(int code, const char* message) {
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dawn::ErrorLog() << "GLFW error: " << code << " - " << message;
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}
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enum class CmdBufType {
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None,
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Terrible,
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// TODO(cwallez@chromium.org): double terrible cmdbuf
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};
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// Default to D3D12, Metal, Vulkan, OpenGL in that order as D3D12 and Metal are the preferred on
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// their respective platforms, and Vulkan is preferred to OpenGL
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#if defined(DAWN_ENABLE_BACKEND_D3D12)
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static wgpu::BackendType backendType = wgpu::BackendType::D3D12;
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#elif defined(DAWN_ENABLE_BACKEND_METAL)
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static wgpu::BackendType backendType = wgpu::BackendType::Metal;
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#elif defined(DAWN_ENABLE_BACKEND_VULKAN)
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static wgpu::BackendType backendType = wgpu::BackendType::Vulkan;
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#elif defined(DAWN_ENABLE_BACKEND_OPENGLES)
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static wgpu::BackendType backendType = wgpu::BackendType::OpenGLES;
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#elif defined(DAWN_ENABLE_BACKEND_DESKTOP_GL)
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static wgpu::BackendType backendType = wgpu::BackendType::OpenGL;
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#else
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# error
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#endif
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static CmdBufType cmdBufType = CmdBufType::Terrible;
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static std::unique_ptr<dawn_native::Instance> instance;
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static utils::BackendBinding* binding = nullptr;
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static GLFWwindow* window = nullptr;
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static dawn_wire::WireServer* wireServer = nullptr;
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static dawn_wire::WireClient* wireClient = nullptr;
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static utils::TerribleCommandBuffer* c2sBuf = nullptr;
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static utils::TerribleCommandBuffer* s2cBuf = nullptr;
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wgpu::Device CreateCppDawnDevice() {
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ScopedEnvironmentVar angleDefaultPlatform;
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if (GetEnvironmentVar("ANGLE_DEFAULT_PLATFORM").first.empty()) {
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angleDefaultPlatform.Set("ANGLE_DEFAULT_PLATFORM", "swiftshader");
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}
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glfwSetErrorCallback(PrintGLFWError);
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if (!glfwInit()) {
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return wgpu::Device();
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}
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// Create the test window and discover adapters using it (esp. for OpenGL)
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utils::SetupGLFWWindowHintsForBackend(backendType);
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glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_FALSE);
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window = glfwCreateWindow(640, 480, "Dawn window", nullptr, nullptr);
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if (!window) {
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return wgpu::Device();
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}
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instance = std::make_unique<dawn_native::Instance>();
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utils::DiscoverAdapter(instance.get(), window, backendType);
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// Get an adapter for the backend to use, and create the device.
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dawn_native::Adapter backendAdapter;
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{
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std::vector<dawn_native::Adapter> adapters = instance->GetAdapters();
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auto adapterIt = std::find_if(adapters.begin(), adapters.end(),
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[](const dawn_native::Adapter adapter) -> bool {
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wgpu::AdapterProperties properties;
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adapter.GetProperties(&properties);
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return properties.backendType == backendType;
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});
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ASSERT(adapterIt != adapters.end());
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backendAdapter = *adapterIt;
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}
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WGPUDevice backendDevice = backendAdapter.CreateDevice();
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DawnProcTable backendProcs = dawn_native::GetProcs();
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binding = utils::CreateBinding(backendType, window, backendDevice);
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if (binding == nullptr) {
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return wgpu::Device();
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}
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// Choose whether to use the backend procs and devices directly, or set up the wire.
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WGPUDevice cDevice = nullptr;
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DawnProcTable procs;
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switch (cmdBufType) {
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case CmdBufType::None:
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procs = backendProcs;
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cDevice = backendDevice;
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break;
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case CmdBufType::Terrible: {
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c2sBuf = new utils::TerribleCommandBuffer();
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s2cBuf = new utils::TerribleCommandBuffer();
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dawn_wire::WireServerDescriptor serverDesc = {};
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serverDesc.procs = &backendProcs;
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serverDesc.serializer = s2cBuf;
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wireServer = new dawn_wire::WireServer(serverDesc);
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c2sBuf->SetHandler(wireServer);
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dawn_wire::WireClientDescriptor clientDesc = {};
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clientDesc.serializer = c2sBuf;
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wireClient = new dawn_wire::WireClient(clientDesc);
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procs = dawn_wire::client::GetProcs();
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s2cBuf->SetHandler(wireClient);
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auto deviceReservation = wireClient->ReserveDevice();
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wireServer->InjectDevice(backendDevice, deviceReservation.id,
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deviceReservation.generation);
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cDevice = deviceReservation.device;
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} break;
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}
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dawnProcSetProcs(&procs);
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procs.deviceSetUncapturedErrorCallback(cDevice, PrintDeviceError, nullptr);
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return wgpu::Device::Acquire(cDevice);
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}
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uint64_t GetSwapChainImplementation() {
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return binding->GetSwapChainImplementation();
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}
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wgpu::TextureFormat GetPreferredSwapChainTextureFormat() {
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DoFlush();
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return static_cast<wgpu::TextureFormat>(binding->GetPreferredSwapChainTextureFormat());
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}
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wgpu::SwapChain GetSwapChain(const wgpu::Device& device) {
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wgpu::SwapChainDescriptor swapChainDesc;
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swapChainDesc.implementation = GetSwapChainImplementation();
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return device.CreateSwapChain(nullptr, &swapChainDesc);
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}
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wgpu::TextureView CreateDefaultDepthStencilView(const wgpu::Device& device) {
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wgpu::TextureDescriptor descriptor;
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descriptor.dimension = wgpu::TextureDimension::e2D;
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descriptor.size.width = 640;
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descriptor.size.height = 480;
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descriptor.size.depthOrArrayLayers = 1;
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descriptor.sampleCount = 1;
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descriptor.format = wgpu::TextureFormat::Depth24PlusStencil8;
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descriptor.mipLevelCount = 1;
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descriptor.usage = wgpu::TextureUsage::RenderAttachment;
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auto depthStencilTexture = device.CreateTexture(&descriptor);
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return depthStencilTexture.CreateView();
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}
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bool InitSample(int argc, const char** argv) {
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for (int i = 1; i < argc; i++) {
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if (std::string("-b") == argv[i] || std::string("--backend") == argv[i]) {
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i++;
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if (i < argc && std::string("d3d12") == argv[i]) {
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backendType = wgpu::BackendType::D3D12;
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continue;
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}
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if (i < argc && std::string("metal") == argv[i]) {
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backendType = wgpu::BackendType::Metal;
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continue;
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}
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if (i < argc && std::string("null") == argv[i]) {
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backendType = wgpu::BackendType::Null;
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continue;
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}
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if (i < argc && std::string("opengl") == argv[i]) {
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backendType = wgpu::BackendType::OpenGL;
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continue;
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}
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if (i < argc && std::string("opengles") == argv[i]) {
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backendType = wgpu::BackendType::OpenGLES;
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continue;
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}
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if (i < argc && std::string("vulkan") == argv[i]) {
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backendType = wgpu::BackendType::Vulkan;
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continue;
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}
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fprintf(stderr,
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"--backend expects a backend name (opengl, opengles, metal, d3d12, null, "
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"vulkan)\n");
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return false;
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}
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if (std::string("-c") == argv[i] || std::string("--command-buffer") == argv[i]) {
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i++;
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if (i < argc && std::string("none") == argv[i]) {
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cmdBufType = CmdBufType::None;
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continue;
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}
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if (i < argc && std::string("terrible") == argv[i]) {
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cmdBufType = CmdBufType::Terrible;
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continue;
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}
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fprintf(stderr, "--command-buffer expects a command buffer name (none, terrible)\n");
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return false;
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}
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if (std::string("-h") == argv[i] || std::string("--help") == argv[i]) {
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printf("Usage: %s [-b BACKEND] [-c COMMAND_BUFFER]\n", argv[0]);
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printf(" BACKEND is one of: d3d12, metal, null, opengl, opengles, vulkan\n");
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printf(" COMMAND_BUFFER is one of: none, terrible\n");
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return false;
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}
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}
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return true;
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}
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void DoFlush() {
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if (cmdBufType == CmdBufType::Terrible) {
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bool c2sSuccess = c2sBuf->Flush();
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bool s2cSuccess = s2cBuf->Flush();
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ASSERT(c2sSuccess && s2cSuccess);
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}
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glfwPollEvents();
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}
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bool ShouldQuit() {
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return glfwWindowShouldClose(window);
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}
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GLFWwindow* GetGLFWWindow() {
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return window;
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}
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