16 lines
310 B
WebGPU Shading Language
16 lines
310 B
WebGPU Shading Language
fn f_1() {
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var v : vec3<u32> = vec3<u32>();
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var offset_1 : u32 = 0u;
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var count : u32 = 0u;
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let x_16 : vec3<u32> = v;
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let x_17 : u32 = offset_1;
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let x_18 : u32 = count;
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let x_14 : vec3<u32> = extractBits(x_16, x_17, x_18);
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return;
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}
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@stage(compute) @workgroup_size(1, 1, 1)
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fn f() {
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f_1();
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}
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