94 lines
2.6 KiB
GLSL
94 lines
2.6 KiB
GLSL
#version 310 es
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ivec3 tint_first_trailing_bit(ivec3 v) {
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uvec3 x = uvec3(v);
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uvec3 b16 = mix(uvec3(16u), uvec3(0u), bvec3((x & uvec3(65535u))));
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x = (x >> b16);
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uvec3 b8 = mix(uvec3(8u), uvec3(0u), bvec3((x & uvec3(255u))));
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x = (x >> b8);
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uvec3 b4 = mix(uvec3(4u), uvec3(0u), bvec3((x & uvec3(15u))));
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x = (x >> b4);
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uvec3 b2 = mix(uvec3(2u), uvec3(0u), bvec3((x & uvec3(3u))));
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x = (x >> b2);
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uvec3 b1 = mix(uvec3(1u), uvec3(0u), bvec3((x & uvec3(1u))));
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uvec3 is_zero = mix(uvec3(0u), uvec3(4294967295u), equal(x, uvec3(0u)));
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return ivec3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
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}
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void firstTrailingBit_7496d6() {
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ivec3 res = tint_first_trailing_bit(ivec3(0, 0, 0));
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}
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vec4 vertex_main() {
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firstTrailingBit_7496d6();
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return vec4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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void main() {
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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precision mediump float;
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ivec3 tint_first_trailing_bit(ivec3 v) {
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uvec3 x = uvec3(v);
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uvec3 b16 = mix(uvec3(16u), uvec3(0u), bvec3((x & uvec3(65535u))));
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x = (x >> b16);
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uvec3 b8 = mix(uvec3(8u), uvec3(0u), bvec3((x & uvec3(255u))));
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x = (x >> b8);
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uvec3 b4 = mix(uvec3(4u), uvec3(0u), bvec3((x & uvec3(15u))));
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x = (x >> b4);
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uvec3 b2 = mix(uvec3(2u), uvec3(0u), bvec3((x & uvec3(3u))));
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x = (x >> b2);
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uvec3 b1 = mix(uvec3(1u), uvec3(0u), bvec3((x & uvec3(1u))));
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uvec3 is_zero = mix(uvec3(0u), uvec3(4294967295u), equal(x, uvec3(0u)));
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return ivec3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
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}
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void firstTrailingBit_7496d6() {
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ivec3 res = tint_first_trailing_bit(ivec3(0, 0, 0));
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}
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void fragment_main() {
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firstTrailingBit_7496d6();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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ivec3 tint_first_trailing_bit(ivec3 v) {
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uvec3 x = uvec3(v);
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uvec3 b16 = mix(uvec3(16u), uvec3(0u), bvec3((x & uvec3(65535u))));
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x = (x >> b16);
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uvec3 b8 = mix(uvec3(8u), uvec3(0u), bvec3((x & uvec3(255u))));
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x = (x >> b8);
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uvec3 b4 = mix(uvec3(4u), uvec3(0u), bvec3((x & uvec3(15u))));
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x = (x >> b4);
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uvec3 b2 = mix(uvec3(2u), uvec3(0u), bvec3((x & uvec3(3u))));
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x = (x >> b2);
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uvec3 b1 = mix(uvec3(1u), uvec3(0u), bvec3((x & uvec3(1u))));
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uvec3 is_zero = mix(uvec3(0u), uvec3(4294967295u), equal(x, uvec3(0u)));
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return ivec3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
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}
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void firstTrailingBit_7496d6() {
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ivec3 res = tint_first_trailing_bit(ivec3(0, 0, 0));
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}
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void compute_main() {
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firstTrailingBit_7496d6();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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