mirror of
https://github.com/encounter/dawn-cmake.git
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Change-Id: Ia9027f8ec9c4a293ae1bef735c8b5eeea84e81e2 Bug: tint:884 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55685 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
366 lines
16 KiB
C++
366 lines
16 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/DawnTest.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/WGPUHelpers.h"
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class ObjectCachingTest : public DawnTest {};
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// Test that BindGroupLayouts are correctly deduplicated.
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TEST_P(ObjectCachingTest, BindGroupLayoutDeduplication) {
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}});
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wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}});
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wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}});
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EXPECT_NE(bgl.Get(), otherBgl.Get());
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EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
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}
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// Test that two similar bind group layouts won't refer to the same one if they differ by dynamic.
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TEST_P(ObjectCachingTest, BindGroupLayoutDynamic) {
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform, true}});
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wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform, true}});
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wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform, false}});
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EXPECT_NE(bgl.Get(), otherBgl.Get());
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EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
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}
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// Test that two similar bind group layouts won't refer to the same one if they differ by
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// textureComponentType
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TEST_P(ObjectCachingTest, BindGroupLayoutTextureComponentType) {
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}});
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wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}});
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wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Uint}});
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EXPECT_NE(bgl.Get(), otherBgl.Get());
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EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
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}
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// Test that two similar bind group layouts won't refer to the same one if they differ by
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// viewDimension
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TEST_P(ObjectCachingTest, BindGroupLayoutViewDimension) {
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}});
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wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}});
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wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float,
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wgpu::TextureViewDimension::e2DArray}});
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EXPECT_NE(bgl.Get(), otherBgl.Get());
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EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
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}
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// Test that an error object doesn't try to uncache itself
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TEST_P(ObjectCachingTest, ErrorObjectDoesntUncache) {
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DAWN_TEST_UNSUPPORTED_IF(HasToggleEnabled("skip_validation"));
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ASSERT_DEVICE_ERROR(
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform},
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{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}}));
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}
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// Test that PipelineLayouts are correctly deduplicated.
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TEST_P(ObjectCachingTest, PipelineLayoutDeduplication) {
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}});
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wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}});
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wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
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wgpu::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl);
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wgpu::PipelineLayout otherPl1 = utils::MakeBasicPipelineLayout(device, nullptr);
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wgpu::PipelineLayout otherPl2 = utils::MakeBasicPipelineLayout(device, &otherBgl);
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EXPECT_NE(pl.Get(), otherPl1.Get());
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EXPECT_NE(pl.Get(), otherPl2.Get());
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EXPECT_EQ(pl.Get() == samePl.Get(), !UsesWire());
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}
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// Test that ShaderModules are correctly deduplicated.
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TEST_P(ObjectCachingTest, ShaderModuleDeduplication) {
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wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
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[[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> {
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return vec4<f32>(0.0, 1.0, 0.0, 1.0);
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})");
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wgpu::ShaderModule sameModule = utils::CreateShaderModule(device, R"(
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[[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> {
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return vec4<f32>(0.0, 1.0, 0.0, 1.0);
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})");
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wgpu::ShaderModule otherModule = utils::CreateShaderModule(device, R"(
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[[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> {
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return vec4<f32>(0.0, 0.0, 0.0, 0.0);
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})");
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EXPECT_NE(module.Get(), otherModule.Get());
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EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire());
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}
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// Test that ComputePipeline are correctly deduplicated wrt. their ShaderModule
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TEST_P(ObjectCachingTest, ComputePipelineDeduplicationOnShaderModule) {
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wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
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var<workgroup> i : u32;
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[[stage(compute), workgroup_size(1)]] fn main() {
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i = 0u;
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})");
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wgpu::ShaderModule sameModule = utils::CreateShaderModule(device, R"(
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var<workgroup> i : u32;
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[[stage(compute), workgroup_size(1)]] fn main() {
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i = 0u;
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})");
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wgpu::ShaderModule otherModule = utils::CreateShaderModule(device, R"(
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[[stage(compute), workgroup_size(1)]] fn main() {
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})");
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EXPECT_NE(module.Get(), otherModule.Get());
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EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire());
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wgpu::PipelineLayout layout = utils::MakeBasicPipelineLayout(device, nullptr);
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wgpu::ComputePipelineDescriptor desc;
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desc.compute.entryPoint = "main";
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desc.layout = layout;
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desc.compute.module = module;
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wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&desc);
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desc.compute.module = sameModule;
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wgpu::ComputePipeline samePipeline = device.CreateComputePipeline(&desc);
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desc.compute.module = otherModule;
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wgpu::ComputePipeline otherPipeline = device.CreateComputePipeline(&desc);
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EXPECT_NE(pipeline.Get(), otherPipeline.Get());
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EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
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}
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// Test that ComputePipeline are correctly deduplicated wrt. their layout
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TEST_P(ObjectCachingTest, ComputePipelineDeduplicationOnLayout) {
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}});
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wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}});
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wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
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wgpu::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl);
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wgpu::PipelineLayout otherPl = utils::MakeBasicPipelineLayout(device, nullptr);
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EXPECT_NE(pl.Get(), otherPl.Get());
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EXPECT_EQ(pl.Get() == samePl.Get(), !UsesWire());
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wgpu::ComputePipelineDescriptor desc;
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desc.compute.entryPoint = "main";
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desc.compute.module = utils::CreateShaderModule(device, R"(
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var<workgroup> i : u32;
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[[stage(compute), workgroup_size(1)]] fn main() {
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i = 0u;
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})");
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desc.layout = pl;
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wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&desc);
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desc.layout = samePl;
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wgpu::ComputePipeline samePipeline = device.CreateComputePipeline(&desc);
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desc.layout = otherPl;
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wgpu::ComputePipeline otherPipeline = device.CreateComputePipeline(&desc);
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EXPECT_NE(pipeline.Get(), otherPipeline.Get());
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EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
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}
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// Test that RenderPipelines are correctly deduplicated wrt. their layout
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TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnLayout) {
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}});
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wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}});
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wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
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wgpu::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl);
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wgpu::PipelineLayout otherPl = utils::MakeBasicPipelineLayout(device, nullptr);
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EXPECT_NE(pl.Get(), otherPl.Get());
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EXPECT_EQ(pl.Get() == samePl.Get(), !UsesWire());
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utils::ComboRenderPipelineDescriptor desc;
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desc.vertex.module = utils::CreateShaderModule(device, R"(
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[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
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return vec4<f32>(0.0, 0.0, 0.0, 0.0);
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})");
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desc.cFragment.module = utils::CreateShaderModule(device, R"(
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[[stage(fragment)]] fn main() {
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})");
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desc.layout = pl;
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wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
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desc.layout = samePl;
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wgpu::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc);
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desc.layout = otherPl;
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wgpu::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc);
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EXPECT_NE(pipeline.Get(), otherPipeline.Get());
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EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
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}
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// Test that RenderPipelines are correctly deduplicated wrt. their vertex module
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TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnVertexModule) {
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wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
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[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
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return vec4<f32>(0.0, 0.0, 0.0, 0.0);
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})");
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wgpu::ShaderModule sameModule = utils::CreateShaderModule(device, R"(
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[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
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return vec4<f32>(0.0, 0.0, 0.0, 0.0);
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})");
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wgpu::ShaderModule otherModule = utils::CreateShaderModule(device, R"(
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[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
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return vec4<f32>(1.0, 1.0, 1.0, 1.0);
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})");
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EXPECT_NE(module.Get(), otherModule.Get());
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EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire());
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utils::ComboRenderPipelineDescriptor desc;
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desc.cFragment.module = utils::CreateShaderModule(device, R"(
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[[stage(fragment)]] fn main() {
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})");
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desc.vertex.module = module;
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wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
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desc.vertex.module = sameModule;
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wgpu::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc);
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desc.vertex.module = otherModule;
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wgpu::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc);
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EXPECT_NE(pipeline.Get(), otherPipeline.Get());
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EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
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}
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// Test that RenderPipelines are correctly deduplicated wrt. their fragment module
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TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnFragmentModule) {
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wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
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[[stage(fragment)]] fn main() {
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})");
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wgpu::ShaderModule sameModule = utils::CreateShaderModule(device, R"(
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[[stage(fragment)]] fn main() {
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})");
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wgpu::ShaderModule otherModule = utils::CreateShaderModule(device, R"(
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[[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> {
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return vec4<f32>(0.0, 0.0, 0.0, 0.0);
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})");
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EXPECT_NE(module.Get(), otherModule.Get());
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EXPECT_EQ(module.Get() == sameModule.Get(), !UsesWire());
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utils::ComboRenderPipelineDescriptor desc;
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desc.vertex.module = utils::CreateShaderModule(device, R"(
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[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
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return vec4<f32>(0.0, 0.0, 0.0, 0.0);
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})");
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desc.cFragment.module = module;
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wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
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desc.cFragment.module = sameModule;
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wgpu::RenderPipeline samePipeline = device.CreateRenderPipeline(&desc);
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desc.cFragment.module = otherModule;
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wgpu::RenderPipeline otherPipeline = device.CreateRenderPipeline(&desc);
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EXPECT_NE(pipeline.Get(), otherPipeline.Get());
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EXPECT_EQ(pipeline.Get() == samePipeline.Get(), !UsesWire());
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}
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// Test that Samplers are correctly deduplicated.
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TEST_P(ObjectCachingTest, SamplerDeduplication) {
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wgpu::SamplerDescriptor samplerDesc;
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wgpu::Sampler sampler = device.CreateSampler(&samplerDesc);
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wgpu::SamplerDescriptor sameSamplerDesc;
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wgpu::Sampler sameSampler = device.CreateSampler(&sameSamplerDesc);
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wgpu::SamplerDescriptor otherSamplerDescAddressModeU;
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otherSamplerDescAddressModeU.addressModeU = wgpu::AddressMode::Repeat;
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wgpu::Sampler otherSamplerAddressModeU = device.CreateSampler(&otherSamplerDescAddressModeU);
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wgpu::SamplerDescriptor otherSamplerDescAddressModeV;
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otherSamplerDescAddressModeV.addressModeV = wgpu::AddressMode::Repeat;
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wgpu::Sampler otherSamplerAddressModeV = device.CreateSampler(&otherSamplerDescAddressModeV);
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wgpu::SamplerDescriptor otherSamplerDescAddressModeW;
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otherSamplerDescAddressModeW.addressModeW = wgpu::AddressMode::Repeat;
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wgpu::Sampler otherSamplerAddressModeW = device.CreateSampler(&otherSamplerDescAddressModeW);
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wgpu::SamplerDescriptor otherSamplerDescMagFilter;
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otherSamplerDescMagFilter.magFilter = wgpu::FilterMode::Linear;
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wgpu::Sampler otherSamplerMagFilter = device.CreateSampler(&otherSamplerDescMagFilter);
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wgpu::SamplerDescriptor otherSamplerDescMinFilter;
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otherSamplerDescMinFilter.minFilter = wgpu::FilterMode::Linear;
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wgpu::Sampler otherSamplerMinFilter = device.CreateSampler(&otherSamplerDescMinFilter);
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wgpu::SamplerDescriptor otherSamplerDescMipmapFilter;
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otherSamplerDescMipmapFilter.mipmapFilter = wgpu::FilterMode::Linear;
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wgpu::Sampler otherSamplerMipmapFilter = device.CreateSampler(&otherSamplerDescMipmapFilter);
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wgpu::SamplerDescriptor otherSamplerDescLodMinClamp;
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otherSamplerDescLodMinClamp.lodMinClamp += 1;
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wgpu::Sampler otherSamplerLodMinClamp = device.CreateSampler(&otherSamplerDescLodMinClamp);
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wgpu::SamplerDescriptor otherSamplerDescLodMaxClamp;
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otherSamplerDescLodMaxClamp.lodMaxClamp += 1;
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wgpu::Sampler otherSamplerLodMaxClamp = device.CreateSampler(&otherSamplerDescLodMaxClamp);
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wgpu::SamplerDescriptor otherSamplerDescCompareFunction;
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otherSamplerDescCompareFunction.compare = wgpu::CompareFunction::Always;
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wgpu::Sampler otherSamplerCompareFunction =
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device.CreateSampler(&otherSamplerDescCompareFunction);
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EXPECT_NE(sampler.Get(), otherSamplerAddressModeU.Get());
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EXPECT_NE(sampler.Get(), otherSamplerAddressModeV.Get());
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EXPECT_NE(sampler.Get(), otherSamplerAddressModeW.Get());
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EXPECT_NE(sampler.Get(), otherSamplerMagFilter.Get());
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EXPECT_NE(sampler.Get(), otherSamplerMinFilter.Get());
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EXPECT_NE(sampler.Get(), otherSamplerMipmapFilter.Get());
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EXPECT_NE(sampler.Get(), otherSamplerLodMinClamp.Get());
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EXPECT_NE(sampler.Get(), otherSamplerLodMaxClamp.Get());
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EXPECT_NE(sampler.Get(), otherSamplerCompareFunction.Get());
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EXPECT_EQ(sampler.Get() == sameSampler.Get(), !UsesWire());
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}
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DAWN_INSTANTIATE_TEST(ObjectCachingTest,
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D3D12Backend(),
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MetalBackend(),
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OpenGLBackend(),
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OpenGLESBackend(),
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VulkanBackend());
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