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Shifts the older enum values up by 30, but if anyone was using values rather than the enums themselves they'd land on the right formats anyway. Bug: dawn:695 Change-Id: I92a177b427fb1bb14b60d9280f89d030c5941a38 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42561 Commit-Queue: Brandon Jones <bajones@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org> Auto-Submit: Brandon Jones <bajones@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
65 lines
3.3 KiB
C++
65 lines
3.3 KiB
C++
// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_VERTEX_FORMAT_UTILS_H_
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#define DAWNNATIVE_VERTEX_FORMAT_UTILS_H_
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#include <array>
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#include <dawn/webgpu_cpp.h>
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namespace dawn {
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static constexpr std::array<wgpu::VertexFormat, 30> kAllVertexFormats = {
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wgpu::VertexFormat::Uint8x2, wgpu::VertexFormat::Uint8x4, wgpu::VertexFormat::Sint8x2,
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wgpu::VertexFormat::Sint8x4, wgpu::VertexFormat::Unorm8x2, wgpu::VertexFormat::Unorm8x4,
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wgpu::VertexFormat::Snorm8x2, wgpu::VertexFormat::Snorm8x4, wgpu::VertexFormat::Uint16x2,
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wgpu::VertexFormat::Uint16x4, wgpu::VertexFormat::Unorm16x2, wgpu::VertexFormat::Unorm16x4,
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wgpu::VertexFormat::Sint16x2, wgpu::VertexFormat::Sint16x4, wgpu::VertexFormat::Snorm16x2,
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wgpu::VertexFormat::Snorm16x4, wgpu::VertexFormat::Float16x2, wgpu::VertexFormat::Float16x4,
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wgpu::VertexFormat::Float32, wgpu::VertexFormat::Float32x2, wgpu::VertexFormat::Float32x3,
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wgpu::VertexFormat::Float32x4, wgpu::VertexFormat::Uint32, wgpu::VertexFormat::Uint32x2,
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wgpu::VertexFormat::Uint32x3, wgpu::VertexFormat::Uint32x4, wgpu::VertexFormat::Sint32,
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wgpu::VertexFormat::Sint32x2, wgpu::VertexFormat::Sint32x3, wgpu::VertexFormat::Sint32x4,
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};
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static constexpr std::array<wgpu::VertexFormat, 30> kAllDeprecatedVertexFormats = {
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wgpu::VertexFormat::UChar2, wgpu::VertexFormat::UChar4,
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wgpu::VertexFormat::Char2, wgpu::VertexFormat::Char4,
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wgpu::VertexFormat::UChar2Norm, wgpu::VertexFormat::UChar4Norm,
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wgpu::VertexFormat::Char2Norm, wgpu::VertexFormat::Char4Norm,
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wgpu::VertexFormat::UShort2, wgpu::VertexFormat::UShort4,
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wgpu::VertexFormat::UShort2Norm, wgpu::VertexFormat::UShort4Norm,
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wgpu::VertexFormat::Short2, wgpu::VertexFormat::Short4,
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wgpu::VertexFormat::Short2Norm, wgpu::VertexFormat::Short4Norm,
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wgpu::VertexFormat::Half2, wgpu::VertexFormat::Half4,
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wgpu::VertexFormat::Float, wgpu::VertexFormat::Float2,
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wgpu::VertexFormat::Float3, wgpu::VertexFormat::Float4,
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wgpu::VertexFormat::UInt, wgpu::VertexFormat::UInt2,
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wgpu::VertexFormat::UInt3, wgpu::VertexFormat::UInt4,
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wgpu::VertexFormat::Int, wgpu::VertexFormat::Int2,
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wgpu::VertexFormat::Int3, wgpu::VertexFormat::Int4,
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};
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bool IsDeprecatedVertexFormat(wgpu::VertexFormat format);
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wgpu::VertexFormat NormalizeVertexFormat(wgpu::VertexFormat format);
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uint32_t VertexFormatNumComponents(wgpu::VertexFormat format);
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size_t VertexFormatComponentSize(wgpu::VertexFormat format);
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size_t VertexFormatSize(wgpu::VertexFormat format);
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const char* GetWGSLVertexFormatType(wgpu::VertexFormat textureFormat);
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} // namespace dawn
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#endif |