dawn-cmake/test/tint/buffer/storage/dynamic_index
Peng Huang c00ff7f3c7 [tint] do not emit space for binding group 0
D3D11 only supports HLSL SM5.0 which doesn't support `space`
(binding group in WGSL). So for D3D11, only one binding group will be
used, and tint will not emit `space` for HLSL, so shaders can be used
with D3D11.

Bug: dawn:1705
Change-Id: Ie0e9868137f10762c5243e188d76f5e41879c2bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125080
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2023-03-31 17:55:19 +00:00
..
read.wgsl
read.wgsl.expected.dxc.hlsl
read.wgsl.expected.fxc.hlsl
read.wgsl.expected.glsl
read.wgsl.expected.msl
read.wgsl.expected.spvasm
read.wgsl.expected.wgsl
read_f16.wgsl
read_f16.wgsl.expected.dxc.hlsl
read_f16.wgsl.expected.fxc.hlsl
read_f16.wgsl.expected.glsl
read_f16.wgsl.expected.msl
read_f16.wgsl.expected.spvasm
read_f16.wgsl.expected.wgsl
write.wgsl
write.wgsl.expected.dxc.hlsl
write.wgsl.expected.fxc.hlsl
write.wgsl.expected.glsl
write.wgsl.expected.msl
write.wgsl.expected.spvasm
write.wgsl.expected.wgsl
write_f16.wgsl
write_f16.wgsl.expected.dxc.hlsl
write_f16.wgsl.expected.fxc.hlsl
write_f16.wgsl.expected.glsl
write_f16.wgsl.expected.msl
write_f16.wgsl.expected.spvasm
write_f16.wgsl.expected.wgsl